It seems lump filtering for "Doom Complete: Wadsmoosh" does not work as intended. When putting graphics into filter\doom.id.doom2.wadsmoosh, it still gets overridden by anything that's in filter\doom.id.doom2. It works correctly with e.g. filter\doom.id.doom2.tnt where anything in that folder is used instead of the parent folder.
Example file attached. Can already be seen on the TITLEPIC. When using Wadsmooshed, it will show the Doom 2 TITLEPIC instead of using the custom one inside of the wadsmoosh folder.
[4.4.2] Wadsmoosh lump filtering
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- NightFright
- Spotlight Team
- Posts: 1383
- Joined: Fri May 02, 2008 12:29 pm
- Location: Germany
[4.4.2] Wadsmoosh lump filtering
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lumpfilter_test.zip- (77.53 KiB) Downloaded 22 times
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [4.4.2] Wadsmoosh lump filtering
Works fine for me, it picks the image with the pentagram. This looks to me like for whatver reason it misidentifies your Wadsmoosh game file. So we need a bit more info, the lump filter is definitely working.
- NightFright
- Spotlight Team
- Posts: 1383
- Joined: Fri May 02, 2008 12:29 pm
- Location: Germany
Re: [4.4.2] Wadsmoosh lump filtering
I tried to reproduce the issue again, but now it works for me as well. I might possibly have loaded another graphics mod while testing without being aware of it or had some tiles sorted into the wrong folder. Anyway, I guess this works as intended, so the report can be discarded.