[WIP] Attrition

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Headsledge
Posts: 5
Joined: Sat Mar 28, 2020 6:23 pm

[WIP] Attrition

Post by Headsledge »

Attrition is a modded map pack with new features and monsters compatible with complex, brutal doom and the zandronum engine. The key feature of this mod is the world map
Multiple players can travel on the world map at once. When players are drawn into random encounters a beacon appears at their location where they were drawn in so other players within proximity of the beacon can join that encounter (the encounter system is complete but not the beacon system yet). Monsters in encounters are random but tiered based on location of player ex: higher tiered monsters appear further from the start base map blip.

Another key feature of Attrition is companions. You can purchase or pick up marine companions from the vending machine or maps. Companions can be brought to you with the radio caller in your inventory. Ozmo and Slub are new custom companions with new sounds, sprites and weapons.

Features
Spoiler:
Companions:
Spoiler:
Monsters:
Spoiler:
Extras:
3 maps near complete
Item Vending Machine

Video:
Spoiler:
Our team is working on a unity project at the moment but I still want to continue with Attrition, we only need additional maps at this point. if your interested please message me.
Thanks.
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Ferretmanjcdenton
Posts: 418
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: [WIP] Attrition

Post by Ferretmanjcdenton »

That looks ABSOLUTELY AMAZING...can't wait for this ....damn it's impressive
Headsledge
Posts: 5
Joined: Sat Mar 28, 2020 6:23 pm

Re: [WIP] Attrition

Post by Headsledge »

Thanks dude!

Heres Ozmo 1.0

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