Damaging Floor Patch for The Plutonia Experiment

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
Post Reply
User avatar
Rip and Tear
Posts: 187
Joined: Tue May 02, 2017 3:54 pm

Damaging Floor Patch for The Plutonia Experiment

Post by Rip and Tear »

This patch adds the missing consistency to The Plutonia Experiment's damaging floors. With this patch applied, all (and only) damaging floors will use either nukage or lava textures. This mod only changes the textures— gameplay is not affected.

This patch does not contain modified Plutonia maps; it uses the new LevelPostProcessor feature to modify the existing maps when they are loaded. This also means that this patch has complete savegame compatibility. Levels are identified by their checksums, so you can safely add this to your autoload without worrying about it affecting other maps.
PlutoniaDamagingFloorPatch.pk3
(2.23 KiB) Downloaded 163 times
GZDoom 4.3.1 or later required.
User avatar
theleo_ua
Posts: 169
Joined: Sun Feb 07, 2016 11:38 am
Operating System Version (Optional): Windows 10
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Ukraine
Contact:

Re: Damaging Floor Patch for The Plutonia Experiment

Post by theleo_ua »

big thanks for the example mod, very appreciated!
Post Reply

Return to “Resources”