Started off as a monster randomizer from all the community made monsters, that grew to add new weapons and classes.
all classes have 15 - 16 weapons, some less, depending on the weapon layout from the setting the character came from.
Reload - Some classes feature reloading, others do not. Reloading is based of classic duke 3d reloading system, when the gun will reload after magazine ammo is used, or if the reload button is pressed ( reload state ) and like this system better as it make use of secondary fires, and in real life, you really dont have a magazine counter available. No custom hud faces yet, in progress, but all classes have custom pain and death sounds.
Monsters dont just drop weapons, they drop ammo, with a very low chance of dropping a weapon instead, and if you see a monster with a plasma weapon, expect a energy weapon spawn to drop, or what ever weapon class the monster is using, so that way theres always a CHANCE to find a weapon, but nothing definite, and if you are playing with Ultimate Doom / Doom 1, theres a chance to find a super shotgun off a dead super shotgun zombie.
Weapons are granted by spawners and class items, and other classes can not use other classes weapons. The only guaranteed weapons are found on basic doom weapon spawn spots, so theres not a shortage of explosive weapons to take down a map 30 demon spitter, and a almost balanced ammo collection setting.
Some classes have a thrown item ( grenades ) and a device ( sentry gun / missile pod, ect ) for attack inventory items others give weapons. There is an Anti venom item to cure poisoning, and all health and armor bonuses have been replaced by barrels and boxes that contain items ( like Half life ). This mod is made with 98% NO ACS, just Zdoom Decorate ( some left over recycled old vehicle code exists for the flyable Attack helicopter on a custom map ), and all classes have custom armor pick ups, they work the same, just more tailored to specific classes. Also the same goes for Light amp items, where some classes get light amp, others night vision, and others torch power up, to keep to the theme of the class, as a mage or corvus from heretic did not have light amp googles.
Ammo is set by :
Clip - pistol / low calibur ammo,
Ammo Box - rifle / high calibur ammo,
Shells - shells of all kinds
shell box - shell boxes / bolts and arrows
rocket ammo - rocket ammo
rocket box - rocket box / grenade ammo
cells - cells / energy / cryo
Cell Bulk - Bulk cell, other
Weapons that use similar ammo type or bullet types like the marines 9mm pistol and 9mm smg, use a 9mm bullet projectile doing that exact same damage, but once the smg is found, making use of the pistol ammo type as a pistol alternative, if the magnum that has piercing ammo hasnt been found yet, while allowing ammox box placement to be used as rifle ammo spawners so the rifle and sniper rifles can use the same pool, but the combat rifles lower cailbur three round burst give a diferent advantage to the sniper rifles higher caliber slower fire rate, but long range scope with light amp bonus for distance shots so theres always a style suitable to your game play that isnt just a copy and paste weapon using a_firebullets. I chose to use projectiles for most thing versus hitscan because of the time freeze power up that can be found, it seem unfair that it didnt stop bullets too.
Classes are in progress and are being tweeked, refined and re polished as development continues.
Class : Videos feature weapons and items in my custom made test level. the monsters are dummies and respawn after you kill them, and machines replicate the items inside by pressing the buttons, to quickly test out items and weapons, without overloading the system. HAS LIMITED Heretic Compatiblitity. Not all classes are coded in and some dont have armor and weapon pickups in the heretic world yet. a few are fully incorporated and fully functional, just not added the monster random spawner yet, as this is a hobby mod, and i dont spend every day working on it, just id bits here and there.
Marine Classes -
Spoiler:Heretic / Hexen Syles
Spoiler:Other Styles / Games
There are more classes, these ones are close to playable ( not finished ) and ones not featured are still missing items / weapons / or sprites, so are just using place holder sprites for now. Again, This is a Tribute / Compilation mod, there are some sprites made by me, and code, but there is some made by others, i'm not denying that, just all packaged into one lil mod... its a project that I plan to add more to over time.
This was meant to be a private mod for personal enjoyment, but has grown much more than that, the now public release is INCOMPLETE and UNFINISHED. Use with descretion.
INCOMPLETE Version -0.0V
https://drive.google.com/file/d/1fvPH38 ... sp=sharing