[Fixed] FPS count is not screened
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- Hirogen2
- Posts: 2033
- Joined: Sat Jul 19, 2003 6:15 am
- Operating System Version (Optional): Tumbleweed x64
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FPS count is not screened
When vid_fps is 1, and I hit '0' (I bound that to the "screenshot" command, dunno about other keys), the FPS count does not get included in the final PNG image.
- Hirogen2
- Posts: 2033
- Joined: Sat Jul 19, 2003 6:15 am
- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
- Location: Central Germany
- Contact:
Can't be, you took that pic (the Blood one with that clone, with 273 FPS) when FPS were already uncapped. Since I happen to have 2.0.47i -- with the unlocked FPS -- and it's not screened.
However, something else I came across ("Won't change"): The status bar and/or HUD is not screened in a savegame picture.
However, something else I came across ("Won't change"): The status bar and/or HUD is not screened in a savegame picture.
Nor should it be IMO. The savegame pics are very small and are there (I assume) to remind you what was going on in the level at the time. At that resolution, any additional information would not be helpful, especially as it would be a pixelated mess and would cut down the size of the actual useful picture information available.Hirogen2 wrote:The status bar and/or HUD is not screened in a savegame picture.
Oh, and I'm still getting fps counts "screened" when I take screen shots - with 47i. In fact, I think I posted one in the news thread some time ago myself.
I also have Hirogen2's problem, my screenshots do not include the fps counter. In game it looks like Randy's example, a small black bar with white text, lying over the bottom of the medikit symbol. The screenshots show the entire medikit, no black band with text.
Could it be related to the png screenshot format vs. other formats? I don't know what the valid settings are.
Could it be related to the png screenshot format vs. other formats? I don't know what the valid settings are.
