But which can pass through anything else other than those lines.
Can a some flags combination provide it?
[SOLVED] Actor which will die by hitting monblock lines?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- Void Weaver
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- Void Weaver
- Posts: 724
- Joined: Thu Dec 18, 2014 7:15 am
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Re: [SOLVED] Actor which will die by hitting monblock lines?
Code: Select all
ACTOR CrazyActor
{
//Speed 30 //Set speed value and its movement direction externally, by A_SpawnItemEx for ex.
+SKULLFLY //Will stop when collide with monblockline
+THRUACTORS //Goes through actors
States
{
Spawn:
BAL1 A 1 NoDelay A_JumpIf(VelX==0,"Death") //Will die when stop
Loop
Death:
TNT1 A 0
Stop
}
}