Does anyone know if it's possible to get cluster entertext to display at the beginning of an episode in GZDoom?
It works if I set map 2 to cluster 1, it shows after I finish playing map 1. But I wanted to show it after skill select before map 1 starts. Setting map 1 to cluster 1, nothing happens.
Also, is it possible to disable the stats screen in between levels? If I could do this I could make a dummy level as described here without interrupting the flow much. Also my mod doesn't need stats screens.
Episode entertext and outtros?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49234
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Episode entertext and outtros?
The only way right now is to start a map and immediately exit it.