CVAR for disabling/enabling 3d models

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EtherBot
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CVAR for disabling/enabling 3d models

Post by EtherBot »

This would be a useful tool for testing compatibility with software mode and improving performance on lower end hardware. I'm surprised it's not already a feature unless I'm mistaken and it is.
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Matt
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Re: CVAR for disabling/enabling 3d models

Post by Matt »

What would happen to actors that only have 3D models?
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Re: CVAR for disabling/enabling 3d models

Post by XLightningStormL »

Then it probably should default to TNT1A0
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Re: CVAR for disabling/enabling 3d models

Post by Rachael »

EtherBot wrote:This would be a useful tool for testing compatibility with software mode
Really? It would? I seem to remember something about software mode... something... I don't know... maybe...


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Graf Zahl
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Re: CVAR for disabling/enabling 3d models

Post by Graf Zahl »

This sounds very pointless.
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Re: CVAR for disabling/enabling 3d models

Post by EtherBot »

Matt wrote:What would happen to actors that only have 3D models?
"What would happen to maps that only use dynamic lights?"

I'm not suggesting a menu option that somebody can accidentally flick and then leave an angry comment asking why x wad doesn't work, but the lack of any way to disable 3d models is odd to me.
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Re: CVAR for disabling/enabling 3d models

Post by Graf Zahl »

Do you have a concrete use case where this may have some use? This isn't much different than saying "Can I have a switch that disables 3D floors".
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Re: CVAR for disabling/enabling 3d models

Post by Kinsie »

Graf Zahl wrote:Do you have a concrete use case where this may have some use? This isn't much different than saying "Can I have a switch that disables 3D floors".
I can see it being used to quickly check whether lowered performance in a scene is due to 3D model use/abuse or some other issue (portal issues, no one-sided lines for culling, etc.)
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Re: CVAR for disabling/enabling 3d models

Post by XLightningStormL »

Would just be a neat developer testing tool, especially as a CVAR.
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Re: CVAR for disabling/enabling 3d models

Post by EtherBot »

It would seriously help with optimization when working on a mod with lots of 3d models. Sometimes the models aren't the problem, that's why it wouldn't be as efficient to just make a build where there aren't any 3d models attached.
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Re: CVAR for disabling/enabling 3d models

Post by XLightningStormL »

IIRC typically when a suggestion thread is closed, it stays closed.

Basically just singing in the wind from now on.
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Re: CVAR for disabling/enabling 3d models

Post by EtherBot »

XLightningStormL wrote:IIRC typically when a suggestion thread is closed, it stays closed.

Basically just singing in the wind from now on.
I think it's pretty weird that it was closed basically immediately after being posted, then.
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