[Now On ModDB!] [ECWolf] Wolfenstein 3D - Fourth Encounter

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Orka
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[Now On ModDB!] [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by Orka »


Looking for a Wolfenstein mod with awful level designs? Or you would rather play a mod with annoying enemies? Or you just want to rape your ears with therrible IMF music? Then this mod is just 4 you! (You see what I did there? :D )

In all seriousness, I welcome you to my first ever ECWolf mod, "Wolfenstein 3D - Fourth Encounter". Why the name? Well, couldn't think of anything else. :D This mod first started out as a simple map pack and slowly became something more as I started to learn more and more stuffs in ECWolf. As the game progresses you will see what I mean. The mod contains 27 new levels (+ 3 secret levels) divided in 3 chapters. The story is similar so you will meet familiar faces and new ones as well.
Spoiler: The enemies
Spoiler: The main bosses
Most of the bosses drop a key.
Spoiler: The midbosses
There is nothing to say about the weapons... except that I increased the ammo capacity up to 150... 350 when you collect enough backpacks. :D And pssst! There is a secret weapon that you can find in the secret levels.

The zip includes the credits but I will post it here as well just to make sure.
Spoiler: Credits
(EDIT)I finally have a kinda proper video:


Works with version 1.3.99999. (180820-0321) that's for sure.
[EDIT n+1] The mod needs the full version of Wolfenstein 3D.

Here is some download links:
https://drive.google.com/open?id=1lMZTq ... ph27CUmymj - mod file only [Google Drive]
https://drive.google.com/open?id=19Uv2X ... gaJ8_daBOy - the mod with the proper version of ECWolf [Google Drive]
http://www.mediafire.com/file/rra6vdk92 ... 9.zip/file - mod file only [MediaFire]

If you find any bugs, please let me know!

I hope you enjoy it. :)
Last edited by Orka on Tue Sep 18, 2018 1:00 am, edited 8 times in total.
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Wiw
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Re: [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by Wiw »

It's actually pretty competent! I like what I've played so far!
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Re: [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by Wiw »

...I seem to be stuck on E2M6. Half the doorways lead into red brick walls, and there doesn't appear to be a way out.
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Orka
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Re: [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by Orka »

Thanks for the feedback.
Did you find all the keys? If so then you must have found the elevators (the "fake" one and the blocked one). In this case just press the "fake" elevator and there you go. :) If you didn't find all the keys then I would advice to use the automap feature (so you can see what areas did you miss) or I could post the map if you still have problems finding your way out.
AlphaSoraKun
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Re: [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by AlphaSoraKun »

I'm interested in trying this out, but the link does not work. :(
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Orka
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Re: [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by Orka »

Wow... uhh... okay, I checked the link and I don't know what to do about it. I'm gonna try to attach the files to the first post...
EDIT: Nope... doesn't work... but I have another idea.
EDIT2: Added another link. This one should work.
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Wiw
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Re: [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by Wiw »

Orka wrote:Thanks for the feedback.
Did you find all the keys? If so then you must have found the elevators (the "fake" one and the blocked one). In this case just press the "fake" elevator and there you go. :) If you didn't find all the keys then I would advice to use the automap feature (so you can see what areas did you miss) or I could post the map if you still have problems finding your way out.
You're kidding, I had to... push the fake elevator door? Who would know to do that?! :shock:
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Korell
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Re: [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by Korell »

With the ECWolf stable version (1.3.3) it crashed as soon as I started the game and selected a difficulty. The latest development build version worked fine, though. Is this normal?
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Orka
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Re: [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by Orka »

Korell wrote:With the ECWolf stable version (1.3.3) it crashed as soon as I started the game and selected a difficulty. The latest development build version worked fine, though. Is this normal?
Well, I tested the mod with ECWolf 1.3.99999 (180820-0321), so I guess yes it could be considered normal (since I don't have the newer version yet (and that is a really bad habit of mine that I don't check for updates really often)). :D I'm sorry I didn't know it would crash on newer versions...
Did it at least show an error message when it crashed?
Wiw wrote:You're kidding, I had to... push the fake elevator door? Who would know to do that?! :shock:
That's the point. I didn't want this to be an ordinary Wolf3D mod with the usual mechanics... nah, that would be boring. :D To be honest, I just liked the way it would play the animation and the elevator sound when pushed. :) If it causes more trouble than fun for more people then maybe I would redo the end of that level.
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Re: [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by Wiw »

Are the brick walls behind the doors normal too?
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Korell
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Re: [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by Korell »

Orka wrote:Well, I tested the mod with ECWolf 1.3.99999 (180820-0321), so I guess yes it could be considered normal (since I don't have the newer version yet (and that is a really bad habit of mine that I don't check for updates really often)). :D I'm sorry I didn't know it would crash on newer versions...
Did it at least show an error message when it crashed?
The dev version you are using is newer than stable 1.3.3 anyway as that came out in October 2016, and since then there have only been development versions. I didn't see an error message, but maybe there's some switch that can be used to force it to log to a file and that would help?
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Orka
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Re: [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by Orka »

Korell wrote:The dev version you are using is newer than stable 1.3.3 anyway as that came out in October 2016, and since then there have only been development versions. I didn't see an error message, but maybe there's some switch that can be used to force it to log to a file and that would help?
I don't know anything about that yet, I'm sorry. :( I'm still new to ECWolf modding.
Wiw wrote:Are the brick walls behind the doors normal too?
Yes. :) But not all of them are dead ends. :wink:
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Zen3001
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Re: [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by Zen3001 »

and were do you get that version? the only link I found seems to be for version 1.3.3 not sure if this makes a big difference but it might be the reason why the mod is crashing everytime I start an episode
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Orka
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Re: [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by Orka »

I swear to god I don't know anymore where to find that version. There was a link with all the different releases of the 1.3.99999 version but now I can't find it...
I don't know if I'm allowed to do that but I posted another download link with the proper version of ECWolf that I used for this mod.
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Re: [ECWolf] Wolfenstein 3D - Fourth Encounter

Post by Zen3001 »

absolutely love this one, the shootouts feel tense and epic (with m+y imagination atleast) and never overwhelming, there's a nice level of detail, I mean compared to the original wolfenstein I feel like you used way more props here, the places look memorable and I believe you used the ambush flag which is pretty cool too, a nice little stealth element.

whatever I'm coming across a lot of these missing textures or I think they're called xlats I don't know, just take a look at this screenshot



there are a lot more of these in the second map (which I played after the clean secret map) and they're getting kind of game breaking
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