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Looking for a Wolfenstein mod with awful level designs? Or you would rather play a mod with annoying enemies? Or you just want to rape your ears with therrible IMF music? Then this mod isjust 4 you! (You see what I did there? )
In all seriousness, I welcome you to my first ever ECWolf mod, "Wolfenstein 3D - Fourth Encounter". Why the name? Well, couldn't think of anything else. This mod first started out as a simple map pack and slowly became something more as I started to learn more and more stuffs in ECWolf. As the game progresses you will see what I mean. The mod contains 27 new levels (+ 3 secret levels) divided in 3 chapters. The story is similar so you will meet familiar faces and new ones as well.
Spoiler: The enemies
Here are the most basic enemies:
You already know these guys, right?
But wait! There is more:
(From left to right) The Prison Guard is a slightly weaker version of the standard Guard. The Bunker Guard is slightly stronger on the other hand and shoots twice in a row. The Elite SS is a tougher version of the regular SS. The Wehrmacht soldier has the same health as the regular SS but instead of 4 times he fires his MP40 6 times in a row. The SS Officers are slightly faster and stronger than the original Officers. The Scientists are just simple Guard replacements. The Prison Guard and Scientist don't appear very often. But the others are almost entirely present in the 3rd chapter
Spoiler: The main bosses
Meet the bosses face to face:
(From left to right) Hansel von Fickenberg is very similar to Hans Grosse... but his armor is grey. You will meet the Schabbs brothers (Dr. Franz Schabbs, Dr. Gunther Schabbs) in the 2nd chapter. They aren't as tough as the good old Schabbs himself in the original game but beating two bosses consumes many ammo. Here is the enforcer you will meet in the middle of the 3rd chapter. He has the same toughness as Hansel but there isn't too much room to fight him. And finally the evil Staatmeister (Robodolf Hiedler) and his best friend, the Devil. Hiedler is the same as Hitler but he drops a key to the Devil's lair so you gotta fight two bosses here as well... and the Devil is almost as quick as an Ubermutant so you gotta be careful with him.
Most of the bosses drop a key.
Spoiler: The midbosses
(From left to right) The Kommandant is nearly as dangerous as Hansel but he is slightly weaker. Drops ammobox upon death. The Flammenwerfer is just a Robed Hitler replacement. The Raketenwerfer is as weak as Flammenwerfer but their rockets hurt very much.
There is nothing to say about the weapons... except that I increased the ammo capacity up to 150... 350 when you collect enough backpacks. And pssst! There is a secret weapon that you can find in the secret levels.
The zip includes the credits but I will post it here as well just to make sure.
Spoiler: Credits
GFX:
SNES Backpack sprite ripped by: IB
Outdoor scenery (Trees & bushes), Wehrmacht, Elite SS, Standard SS, SS Officer, Kommandant (Gretel replacement), Raketenwerfer (Otto replacement) sprites made by: WSJ
Flammenwerfer SS (Elite soldat, Fake Hitler replacement), Devil (Voider's General, Pacman "Blinky" replacment) sprites made by: Captain J
HUD weapon icons edited from Resident Evil inventory icons.
Jaguar Wolf font rip by DenisBelmondo
SFX:
Wehrmacht, SS Officer, Kommandant, Devil & Mutant sounds by: WSJ
Bunker guard sounds taken from: DieHard Wolfers TC
Music:
SCHABBS, ACTION, HURRY
-Original songs by SNK
TITLEMUS taken from Mac Wolfenstein 3D
Secret stuffs:
AReyep, WSJ
Coffee Break helped me understand how custom HUD weapons work.
Operation: Serpent helped me understand how custom soundsequences work.
Special thanks to the ZDoom Community.
(EDIT)I finally have a kinda proper video:
Works with version 1.3.99999. (180820-0321) that's for sure.
[EDIT n+1] The mod needs the full version of Wolfenstein 3D.
Thanks for the feedback.
Did you find all the keys? If so then you must have found the elevators (the "fake" one and the blocked one). In this case just press the "fake" elevator and there you go. If you didn't find all the keys then I would advice to use the automap feature (so you can see what areas did you miss) or I could post the map if you still have problems finding your way out.
Wow... uhh... okay, I checked the link and I don't know what to do about it. I'm gonna try to attach the files to the first post...
EDIT: Nope... doesn't work... but I have another idea.
EDIT2: Added another link. This one should work.
Orka wrote:Thanks for the feedback.
Did you find all the keys? If so then you must have found the elevators (the "fake" one and the blocked one). In this case just press the "fake" elevator and there you go. If you didn't find all the keys then I would advice to use the automap feature (so you can see what areas did you miss) or I could post the map if you still have problems finding your way out.
You're kidding, I had to... push the fake elevator door? Who would know to do that?!
With the ECWolf stable version (1.3.3) it crashed as soon as I started the game and selected a difficulty. The latest development build version worked fine, though. Is this normal?
Korell wrote:With the ECWolf stable version (1.3.3) it crashed as soon as I started the game and selected a difficulty. The latest development build version worked fine, though. Is this normal?
Well, I tested the mod with ECWolf 1.3.99999 (180820-0321), so I guess yes it could be considered normal (since I don't have the newer version yet (and that is a really bad habit of mine that I don't check for updates really often)). I'm sorry I didn't know it would crash on newer versions...
Did it at least show an error message when it crashed?
Wiw wrote:You're kidding, I had to... push the fake elevator door? Who would know to do that?!
That's the point. I didn't want this to be an ordinary Wolf3D mod with the usual mechanics... nah, that would be boring. To be honest, I just liked the way it would play the animation and the elevator sound when pushed. If it causes more trouble than fun for more people then maybe I would redo the end of that level.
Orka wrote:Well, I tested the mod with ECWolf 1.3.99999 (180820-0321), so I guess yes it could be considered normal (since I don't have the newer version yet (and that is a really bad habit of mine that I don't check for updates really often)). I'm sorry I didn't know it would crash on newer versions...
Did it at least show an error message when it crashed?
The dev version you are using is newer than stable 1.3.3 anyway as that came out in October 2016, and since then there have only been development versions. I didn't see an error message, but maybe there's some switch that can be used to force it to log to a file and that would help?
Korell wrote:The dev version you are using is newer than stable 1.3.3 anyway as that came out in October 2016, and since then there have only been development versions. I didn't see an error message, but maybe there's some switch that can be used to force it to log to a file and that would help?
I don't know anything about that yet, I'm sorry. I'm still new to ECWolf modding.
Wiw wrote:Are the brick walls behind the doors normal too?
and were do you get that version? the only link I found seems to be for version 1.3.3 not sure if this makes a big difference but it might be the reason why the mod is crashing everytime I start an episode
I swear to god I don't know anymore where to find that version. There was a link with all the different releases of the 1.3.99999 version but now I can't find it...
I don't know if I'm allowed to do that but I posted another download link with the proper version of ECWolf that I used for this mod.
absolutely love this one, the shootouts feel tense and epic (with m+y imagination atleast) and never overwhelming, there's a nice level of detail, I mean compared to the original wolfenstein I feel like you used way more props here, the places look memorable and I believe you used the ambush flag which is pretty cool too, a nice little stealth element.
whatever I'm coming across a lot of these missing textures or I think they're called xlats I don't know, just take a look at this screenshot
there are a lot more of these in the second map (which I played after the clean secret map) and they're getting kind of game breaking