I've been experimenting with using line portals and polyobjects to create movable geometry for vehicles and such. There is an issue with the technique. Upon standing on the inside of the vehicle boundary, sector bleeding does not function.
Standing outside, sector bleed works fine:

Inside, bleeding doesn't work, causing black artifacting:

Was wondering if this is possible to fix, and if it is, whether or not such a feature could be added.
Sorry if this is more of a bug than a feature request. I can't tell which this counts as, since it seems to be expected behavior.