Code: Select all
Missile:
CPAS A 3 A_FaceTarget
CPAS BC 2 A_FaceTarget
CPAS E 3 A_FaceTarget
TNT1 A 0 A_SpawnItemEx("MonsterChaingunCasing",random(14,15),-15,random(32,33), random(1,2),0,random(4,6), random(-85,-95))
TNT1 A 0 A_PlaySound("weapons/chaingun/fire")
CPAS F 2 A_CustomBulletAttack(22.5, 0, 1, random(1,5)*3, "EnBulletPuff", 0, CBAF_NORANDOM,AAPTR_TARGET,"BulletTracer",30,-32)
CPAS E 2 A_FaceTarget
TNT1 A 0 A_SpawnItemEx("MonsterChaingunCasing",random(14,15),-15,random(32,33), random(1,2),0,random(4,6), random(-85,-95))
TNT1 A 0 A_PlaySound("weapons/chaingun/fire")
CPAS F 2 A_CustomBulletAttack(22.5, 0, 1, random(1,5)*3, "EnBulletPuff", 0, CBAF_NORANDOM,AAPTR_TARGET,"BulletTracer",30,-32)
CPAS E 2 A_FaceTarget
CPAS E 1 A_CPosRefire
goto Missile+4