Same with pointers to such actor.
Code: Select all
class tdi : doomimp
{
override void tick()
{
if( (level.time % 373) == 0){self.bnointeraction = true; console.printf("Im horror flying on the wings of night");}
if( (level.time % 757) == 0){self.bnointeraction = false; console.printf("I should work, but I dont work");}
super.tick();
}
}