
Anyway, I have a problem getting my MD3 models into Gzdoom Builder. So basically my problem is this: I am able to get my model to work as long as it only uses a single texture (I texture the model inside Misfit 3D), but once I have to use more than one I am not sure what to do. For example, here is modeldef code for a pipe model I got working which only uses a single texture:
Model pipe
{
Path "Models/pipe"
Model 0 "pipe.md3"
Skin 0 "PIPTC1R2.png"
scale 1 0.6 0.6
frameindex MERC A 0 0
}
I get it how this works when I only need a single texture for the model, in which case I just use the "skin 0 "insert texture name"" line. But what am I suppose to do if my model is more complex and uses more than a single texture? I tried simply adding the extra textures into the same folder as the model and then added extra skin lines for each, but that did not work and just caused the model to not show up in the editor.
Can anyone explain it to me how this works? How do you handle models that use more than one texture? Or are you suppose to somehow convert all the textures that the model uses into a single texture? And if so how do I do this? I am using Misfit model 3d.