
Ideally, I'd like to have the water (which is a 3D floor) scroll the player around, so that if you fall in you get carried back to the start of the room. Any ideas on the best way to accomplish this?
Moderator: GZDoom Developers
Code: Select all
scroll_ceiling (2, 0, 12, 0); // water in the lake scrolling (y with velocity 12)
Scroll_Floor (1, 0, 12, CARRY);
I'll give that a shot, but the Vavoom wiki seems to be fried so I'm gonna be groping around in the dark.Gez wrote:I remember having had to use a Vavoom style 3D floor (control sector with floor above the ceiling) to get a scrolling effect transferring like I wanted it to. Perhaps try that, too?