IWAD's/IPK3's shouldn't need PLAYPAL

Moderator: GZDoom Developers

Post Reply
User avatar
Death Egg
Posts: 198
Joined: Tue Aug 14, 2012 10:16 pm

IWAD's/IPK3's shouldn't need PLAYPAL

Post by Death Egg »

My current project will be making use of true-color resources only, and has no need for a palette. It's pretty much dead weight. Is there any reason it's required?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: IWAD's/IPK3's shouldn't need PLAYPAL

Post by wildweasel »

Death Egg wrote:My current project will be making use of true-color resources only, and has no need for a palette. It's pretty much dead weight. Is there any reason it's required?
PLAYPAL is still used for things like translating font and player colors, and support for computers that do not have capable-enough video cards to run the hardware renderer(s).
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: IWAD's/IPK3's shouldn't need PLAYPAL

Post by Graf Zahl »

The engine needs a palette. What it contains is not really relevant if your resources do not need them. But a few things simply won't work if none is given.
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: IWAD's/IPK3's shouldn't need PLAYPAL

Post by Gez »

You could do like SLADE does and use a grayscale palette as a fallback if none are found.
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”