IWAD's/IPK3's shouldn't need PLAYPAL
Moderator: GZDoom Developers
IWAD's/IPK3's shouldn't need PLAYPAL
My current project will be making use of true-color resources only, and has no need for a palette. It's pretty much dead weight. Is there any reason it's required?
- wildweasel
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Re: IWAD's/IPK3's shouldn't need PLAYPAL
PLAYPAL is still used for things like translating font and player colors, and support for computers that do not have capable-enough video cards to run the hardware renderer(s).Death Egg wrote:My current project will be making use of true-color resources only, and has no need for a palette. It's pretty much dead weight. Is there any reason it's required?
- Graf Zahl
- Lead GZDoom+Raze Developer

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Re: IWAD's/IPK3's shouldn't need PLAYPAL
The engine needs a palette. What it contains is not really relevant if your resources do not need them. But a few things simply won't work if none is given.
Re: IWAD's/IPK3's shouldn't need PLAYPAL
You could do like SLADE does and use a grayscale palette as a fallback if none are found.