Anyway. From my opinion Doom takes the cake actually. Even though Duke Nukem 3D is made from a modified Doom's Engine.

So what are your opinions games?

Inspired by Doom's engine, maybe, but by no means actually based on it. Doom's source wouldn't be released until 1997, and Ken Silverman very much had his own ideas about how a 3D engine should work.Even though Duke Nukem 3D is made from a modified Doom's Engine.
Totally agree with you here.They both have their merits. Doom honestly has a more satisfying arsenal, since even though Duke's shotgun sounds more powerful and there's those fun pipebombs to use, the enemies have higher HP and this makes the guns feel too weak by comparison. For pure gameplay, Doom's maps also flow better, with fewer outright stoppages and ways to get lost.
Duke, on the other hand, has the advantage of people knowing better what to do with a 3D engine as far as actual _design_ goes.
If Doom's maps pioneered levels that felt 3D, Duke's maps settled them.
That is indeed an extra point for Duke. And don't you forget about the chicks. xDThere's more things to do with height variation, like jumping, flying, throwing pipebombs over barriers, rooms over rooms (even if they are fake), and my favorite thing: interactivity. Blowing a hole in a wall is always fun, as is being able to press Use on things that aren't doors or switches just to see what happens.
I kinda... Disagree with you on this point. Remember Noah's Ark 3D? The company who made the game Wisdom Tree they bought the source from the id Software. Which means you don't the specific source from a game to become a public release to be able to do it. With the necessary amount of cash anything is possible.Inspired by Doom's engine, maybe, but by no means actually based on it. Doom's source wouldn't be released until 1997, and Ken Silverman very much had his own ideas about how a 3D engine should work.
Uh...I'm not entirely sure you know what you're talking about here? Ken Silverman was not even 18 when he began to write the Build Engine. He would not have had the kind of money that Wisdom Tree had in order to license the Doom tech in 1994/1995.I kinda... Disagree with you on this point. Remember Noah's Ark 3D? The company who made the game Wisdom Tree they bought the source from the id Software. Which means you don't the specific source from a game to become a public release to be able to do it. With the necessary amount of cash anything is possible.
I was talking in general. About the money part.Uh...I'm not entirely sure you know what you're talking about here? Ken Silverman was not even 18 when he began to write the Build Engine. He would not have had the kind of money that Wisdom Tree had in order to license the Doom tech in 1994/1995.
Very true.The Doom and Build source code are both publicly available and they are *NOTHING* alike.
There may have been similarities in the engines, but skin-deep is as deep as they go. Under the hood they're a whole different animal.
Almost?Nowadays, of course, almost all those cunning things and loads more besides are available in GZDoom.
I think the obvious one is true moving sectors with the level of flexibility the ones in build had. It can be faked by a number of methods but a sector-based train carriage whizzing around a track carrying monsters and the player?oldschoolgamer1983 wrote:Almost?
Wow... I never thought about that. Might be true actually.It can be faked by a number of methods but a sector-based train carriage whizzing around a track carrying monsters and the player?
Oh yeah.,, I remember that level. Last time I played the game was like 4 or 5 years ago. Never dared to play it again. For the reasons I mentioned in my post. xDThe video that Nash posted has some stuff that comes closer.
You are right.Doom and Duke are probably somewhere very close together in my list of top ten shooters, but I wouldn't call either of them my all-time favorite.