Alright, so I'm trying to create a custom monster. Since I have no art skills (and I mean it, literally), I decided to make placeholder sprites until I find some suitable ones. Now, the monster's supposed to always face the player, and so there're only like, 8 sprites to it. I understand that I need to name them like A0, B0, C0, etc. But, no matter what I do, the sprites don't appear in-game. I have literally tried everything. I've even tried using code from another person's front-only monster.
Since I'm very much a newbie with DECORATE, and I doubt I'll be able to figure this out on my own anytime soon, I need someone else to take a look at this thing to see what's wrong with it. I very much appreciate any help I might receive.
Custom monster's sprites do not appear
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- Doominer441
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Re: Custom monster's sprites do not appear
Check it out with Slade3 and find the differences 
Also, https://zdoom.org/wiki/DECORATE_format_specifications

Also, https://zdoom.org/wiki/DECORATE_format_specifications
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killer.wad
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- Doominer441
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Re: Custom monster's sprites do not appear
Alright, thanks. I'll have to remember those markers next time.
Also, I understand (basically) how DECORATE is formatted, so you didn't have to link that to me. Speaking of that, I know what the DoomEd number is, I've used them before on things I've got from R667, and was waiting to add one to the enemy when all the assets were done, although I appreciate your willingness to assist.
Thank you.
Also, I understand (basically) how DECORATE is formatted, so you didn't have to link that to me. Speaking of that, I know what the DoomEd number is, I've used them before on things I've got from R667, and was waiting to add one to the enemy when all the assets were done, although I appreciate your willingness to assist.
Thank you.
Re: Custom monster's sprites do not appear
As an alternative to using the markers, if you use a zip/pk3 instead of a WAD you can put the sprites in a folder called "sprites" (including a sub-folder within that) inside the zip and the sprites will work.