
Code: Select all
bool FMultiPatchTexture::UseBasePalette()
{
if (bComplex) return false;
for(int i=0;i<NumParts;i++)
{
if (!Parts[i].Texture->UseBasePalette()) return false;
}
return true;
}Moderator: GZDoom Developers

Code: Select all
bool FMultiPatchTexture::UseBasePalette()
{
if (bComplex) return false;
for(int i=0;i<NumParts;i++)
{
if (!Parts[i].Texture->UseBasePalette()) return false;
}
return true;
}
Code: Select all
Sprite X153A0, 256, 256
{
Offset 128, 128
Sprite X153A0, 0, -1
{
Rotate 90
}
}