Some menu sliders need 2 decimals when incrementing by 0.05

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
unknownna
Posts: 215
Joined: Sat Oct 06, 2007 4:45 pm

Some menu sliders need 2 decimals when incrementing by 0.05

Post by unknownna »

The number on the slider is not necessarily representative of the true value of the variable if it only shows one decimal when incrementing by 0.05, potentially leading to some confusion.

I found these as I went through the menus:
  • "Team Damage Scalar" in "Gameplay Options"
  • "Prediction Leap Scale" in "Network Options"
  • "Pickup Flash Intensity" in "Display Options"
  • "Blood Flash Intensity" in "Display Options"
  • "Brightness" in "Display Options" in GZDoom
I found some more decimal issues:
  • "Weapon Bob Speed" in "Display Options" only needs 1 decimal instead of 2 as it increments by 0.1 rather than 0.05.
  • "Midi Voices" in "Sound Options -> Advanced Options" might not need a decimal at all.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Some menu sliders need 2 decimals when incrementing by 0

Post by Graf Zahl »

fixed, except for the last one. The precision is already at 0, so I don't know.
Post Reply

Return to “Closed Bugs [GZDoom]”