Replacing fonts?

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Dani_75_Hun
Posts: 22
Joined: Mon Jul 25, 2016 11:36 am

Replacing fonts?

Post by Dani_75_Hun »

Hello,

I'm currently trying to replace the fonts in the game. I managed to replace SmallFont, but BigFont just doesn't work. I tried 2 ways to replace it:

1. Separate lumps/character.
2. Via DBIGFONT.lmp

No matter which one I used, none of these worked.

I'm currently trying this:
Spoiler:
(I got this from realm667 if you want to test it.)
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: Replacing fonts?

Post by Nevander »

You should just be able to drop a DBIGFONT lump in a WAD and it should work. I don't believe you have to define anything.
Dani_75_Hun
Posts: 22
Joined: Mon Jul 25, 2016 11:36 am

Re: Replacing fonts?

Post by Dani_75_Hun »

Nevander wrote:You should just be able to drop a DBIGFONT lump in a WAD and it should work. I don't believe you have to define anything.
Nope, it did nothing.
Spoiler:
Ingame I still have the default fonts for some reason.

This is the Doom93 font from realm667, if you want to test it.
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YukiHerz
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Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: Replacing fonts?

Post by YukiHerz »

The main menu graphics and most things that use the big font aren't text but pre-made graphics with the standard font, you must either make replacements using the new font or change the menudef to use statictext instead of staticpatch.
Dani_75_Hun
Posts: 22
Joined: Mon Jul 25, 2016 11:36 am

Re: Replacing fonts?

Post by Dani_75_Hun »

HazeBandicoot wrote:The main menu graphics and most things that use the big font aren't text but pre-made graphics with the standard font, you must either make replacements using the new font or change the menudef to use statictext instead of staticpatch.
Yep, that did it. Thanks! :D
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