"Roaming only" sector property

Moderator: GZDoom Developers

Post Reply
User avatar
NGX
Posts: 123
Joined: Sat Jun 14, 2014 12:17 pm

"Roaming only" sector property

Post by NGX »

It would be neat with a sector property flag that prevents monsters from going to their attack states.

There should be many subtle uses for it, but as an example let's say there's a Cyberdemon in a rectangle shaped sector with a pillar in the middle of it, like so:

------------------------
Cybie
----------( )---------


By separating small areas inside the rectangle and in the vicinity of the pillar, we could prevent the Cyber from attempting to attack the player only to have his rockets blocked by the pillar.

But the actual use I would like to use such a feature with is to have monsters roam in certain sections of a map but not necessarily attack from those places, like some kind of an alternative to "monster path nodes".
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: "Roaming only" sector property

Post by Graf Zahl »

Added. Of course it needs to be said that this cannot deal with monsters that use special attack logic, like some of Hexen's and Heretic's.
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”