Problems running mods with Git build on x64 Linux

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PooshhMao
Posts: 135
Joined: Sun Oct 06, 2013 2:09 am

Problems running mods with Git build on x64 Linux

Post by PooshhMao »

Hi,

A couple of days ago, I cloned GzDoom's source from Git and built a fresh new copy (g2.2pre-1846-gbce9929), in order to run some of the newer mods such as the latest version of The Trooper, and D4D (which I'm positively enjoying the shit out of :)

However this build is causing me some problems with mods in general. Whenever I run one, GzDoom crashes on exit and declines to save key bindings. Many older mods such as RealGunsHardcore or even Brutal Doom v20b (yes, I know) won't even run due to ACS errors.

I know this isn't an officially released build and as such I'm not even sure it's supposed to work properly.

So is filing a bug worth the trouble here?
_mental_
 
 
Posts: 3820
Joined: Sun Aug 07, 2011 4:32 am

Re: Problems running mods with Git build on x64 Linux

Post by _mental_ »

First of all, try with the latest code. If the problem is still there, post as much info as possible in the corresponding forum.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Problems running mods with Git build on x64 Linux

Post by Graf Zahl »

Without any feedback I cannot do anything here. It's all too generic and looks like something went wrong while building that version. Also, see _mental_*s question.
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