Code: Select all
Script 71 (void)
{
//Print (s:"funfou");
Delay (35*random(0,3));
Floor_LowerByValue (222, 128, 2);
Tagwait (222);
ChangeFloor(222, "W_245");
Light_RaiseByValue (222, 255);
ACS_Execute (72, 0);
Delay (random(3,8));
Ceiling_RaiseToNearest (43, 25);
}
It should lower all the 10 sector's floors by 2 units, change its texture/flat and rise its light. However, the texture changing does only be performed in one of the 10 sectors, the very first I did draw in the Builder. Any clue of why it is (not) happening?

