non-zero autoaim allows firing missiles backwards

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Edward-san
Posts: 1774
Joined: Sat Oct 17, 2009 9:40 am

non-zero autoaim allows firing missiles backwards

Post by Edward-san »

open doom2 map01, enable autoaim at whatever setting different to none, 'give weapons', use the rocket launcher/plasma rifle/bfg9000, face the zombiemen backwards, then fire and see the missile is spawned on the opposite direction, hitting the zombiemen.




best bug EVAR!
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: non-zero autoaim allows firing missiles backwards

Post by Graf Zahl »

Fixed.

P_SpawnPlayerMissile still used the fixed point values to calculate the angles to aim at. The new float values were commented out. No idea how that went wrong.

Interestingly, I have seen this effect on some very rare occasions but I never could pinpoint it to a reproducable cause.
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Major Cooke
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Re: non-zero autoaim allows firing missiles backwards

Post by Major Cooke »

Quite literally firing out of one's ass. Heh.
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