formula/flexibility for dropitem&other properties

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Hege Cactus
 
 
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Joined: Wed Feb 19, 2014 3:23 am

formula/flexibility for dropitem&other properties

Post by Hege Cactus »

Basicly;

Allow adding a formula with math/acs calling to dropitem, specially randomspawner's.

Considering the amount of mods with drops and monster randomization, having ability to make formula and call ACS directly to drop chance calculation (with CVAR & stuff) without having to go through a long long chain of A_Jumps would make many modders life much easier if they wish to provide players ability to tweak drop rates and spawn rates.
Granted, with normal itemdrops being limited to values 0 - 256, it might not be as useful in that area, but randomspawners weight selection which seemingly doesnt seem to have a ceiling, would definatly benefit from this.

Hell, even health, speed, damage and similar properties that have similar numeric values that aren't completely restricted could benefit from being able to get some formula in them for easier toggleablility/tweak ability with ACS/cvars rather than going through very hacky whacky paths if you wish to give players more flexible difficulty toggles or something similar.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Joined: Sat Jul 19, 2003 10:19 am
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Re: formula/flexibility for dropitem&other properties

Post by Graf Zahl »

I think this one can safely be filed under WFDS.
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