- Using A_ChangeFlag() within the actor's definition (by the way, I don't want to use this way about it simply because I want the functionality I'm adding to be able to apply to any arbitrary monster without the need to extend any specific monster classes)
- Using SetActorProperty() in an ACS script (I just want to see if it can be done without ACS)
Let's say I wanted to create a projectile that turns regular monsters into friendly monsters. In this projectile, I've enabled the HITTARGET flag so now upon Death I have the ability to obtain the Actor pointer of the monster which it hit. Using this information, would I be able to disable the FRIENDLY flag of the monster from within the Death state of the projectile?
Remember, the point of this is to have this work with any arbitrary monster class without extending existing classes or using ACS. Is this possible? Thank you for bearing with me, I'm still new to DECORATE!
