
Been looking for some weapons that are a little more unorthodox compared to the number of contemporary options available out there?
Look no further, this mod is the brainchild of of asking various people "What weapons from Doom's arsenal would you replace?" taking what they describe, and then bringing it to life
This was the end result.

Thanks Sgt Shivers for the magazine cover edit!
GRAB IT HERE ON MY ITCH.IO PAGE
PLEASE NOTE THAT THIS WILL ONLY WORK ON THE NEWEST 3.0 VERSIONS OF ZANDRONUM.
GZDoom works as well!
Some quick notes:
*All weapons have altfires!
*The Gnasher's altfire restores cell ammunition on hit, don't be shy with your energy weaponry!
*The BFG9000 has been replaced by crate weapons, wield powerful and extra strange weapons with a nasty side effect
WHAT'S NEXT?

Glad you asked, in the coming updates I'll be adding more weaponsets and crate weapons, hopefully a few other surprises as well!
(If you want to send me a little support for this, I got a paypal.me and a Ko-fi. I'm not gonna twist your arm over this though. These updates are coming regardless, this'll just help keep my sorry ass fed.)
THE WEAPONS
Spoiler:
Fists: proving you don't need guns to lay down the law, clobber monsters senseless with your bare hands and then jump kick them in the face, jumpkick walls for acrobatic shenanigans!
Lilk's Axe (Chainsaw replacement): Swing a magic axe around and scatter smaller axes around! Or use secondary fire to unleash a homing boomerang axe to shred your targets to ribbons
Genka Pistol: rapid fire auto-reloading handgun, use the altfire to completely expend your magazine, increasing the amount of bullets you fire for some odd reason, infinite ammo!
Whiplash shotgun: Ol reliable, kicks like a mule and use the altfire to cram extra shells into the chamber and unleash a hail of pellets that'd impress Lord Benellus. You might be able to use the recoil to launch yourself too.
Sharp Shooter (SSG replacer): Blast demons in the face with hot rivets, then hit alitfire and watch as they explode into razor sharp caltrops, fun for the whole family!
Gnasher nailgun (Chaingun replacer): rapid fire nailgun shoots faster as you lay on the trigger, altfire launches a bear trap to take a bite out of monsters and reward you with cells
Cygnis rocket launcher: rapid firing and accurate rocket launcher that takes a single rocket and allows you to fire it up to 3 times, use secondary to fire a bigger rocket and watch it explode into smaller bombs!
Buster rifle (Plasma gun replacer): rapid fire plasma gun that features switchable fire modes, including a railgun and an explosive plasma rocket
Crate weapons: (BFG replacement) ?????????
SCREENSHOTS
Spoiler:
CHANGELOG:
Spoiler:
V1.4
+removed self damage from particle smasher primary fire
+buffed particle smasher reload speed
+buffed plakanomicon spells and reload speed
+"fixed" being able to cast bricks when out of ammo for the plakanomicon (You can now just cast 1 brick for free at 0)
+fixed Ranger grenade launcher being able to fire even when overheat
+made crate curse lines into more visible and readable arrows
+buffed reload rate for icarus launcher
+icarus missiles now have a larger and more damaging splash radius
+added a sprite for the computer map (Had the sprite for awhile now, forgot to add it)
+Fixed .100% tactical pistol's FULLER AUTO sound sticking if you picked up another crate weapon while firing it
=Added the proper version number to the title screen
Combined_Harms V1.1
+fixed a few missing sounds
+added BRIGHT to special cyberdemon rockets
+Hell Knight health was set 1000 like a Baron of Hell, fixed (WHOOPS)
V1.3
+Fixed the Cygnis' broken altfire (WHOOPS)
V1.2
+Fixed the box of pocket revenants not spawning from the weapon crate (WHOOPS)
+Fixed the Cygnis rocket launcher able to still fire even when empty on ammo
+Fixed an extended sound bug if you pick up a different crate weapon while reloading the .100% tactical pistol
v1.1:
!Combined_Arms now features two versions, one with custom monsters and one with just the weapons!
!Added the Blastmaster set, wield a multipurpose morphing rifle, mind the heat gauge!
!added an optional set of monsters!
+Default pistol now can be manually reloaded
+Default set now has a new SSG: The sharpshooter rivet gun
+particle smasher altfire beam now produces more pellets upon hitting a wall
+Tome of Plakamancy now shoots out cool glyphs when casting (These sprites have been here for awhile, I forgot to implement them, WHOOPS)
+New item pickup sprites provided by HyperUltra64
+Lilk's axe altfire now explodes when it ends
+Added two CVARS for pistol start and for the pistol to consume ammo
+added the Icarus Rocket Launcher crate weapon
+Added the box of Pocket Revenants crate weapon
+Added the .100% tactical pistol crate weapon
=Cygnis Rocket launcher is now a burst fire weapon, new altfire which is an extremely fast rocket that scatters bomblets on hit
=Particle Smasher now a Crate Weapon with a new primary fire
-Lilk's axe recharges slower now
-fist attacks for CollabGuy do slightly less damage
-Lilk's axe now does slightly less damage
-The boomerang axe altfire is no longer a boomerang, but instead has a limited homing effect before exploding
-Gnasher no longer super ammo effecient
-altfire for the whiplash shotgun now fires less pellets, consumes one extra shell
-Whiplash shotgun does slightly less damage
-Particle smasher no longer a SSG weapon
-Plakanomicon's brick wall slightly nerfed
CREDITS:
Spoiler:
Sgt. Shivers is responsible for sprites for the Genka Pistol,
Particle Smasher, whiplash shotgun, and the special effects of the daibatana
The axe is a model rip of the Black Axem ranger's axe from Pearidan's custom models
all other sprites are taken realm667 custom weapons, the Buster Rifle
is an edited UAC Plasmatic Rifle, the Gnasher Nailgun is a simple edit of the NailgunMG,
with the altfire's projectile custom made by Sgt Shivers and the Cygnus rocket launcher
is my attempt at a frankensprite cobbling together a few weapons from Rise of the Triad
and an Eriance rocket launcher, with mixed results.
Sounds lifted from various games, including Quake, Doom, Team Fortress 2,
Mortal Kombat 2 and 3, battlefield 2142, killing floor, hexen
Pieces of code were used from TerminusEst13's Samsara, Eriance's Eriguns 2,
Realm667 custom weapons
The harpoon code was made by Marrub, more details of said code can be found in
the ACS file
The voice for the plakanomicon's incantations provided by my buddy Grim, and an extra
thank you to Kodi, who helped spruce up the page turning sprites of theplakanomicon
a little, as well as provide a neat brick wall voxel for the strongest spell.
the pickup sound for the plakanomicon and the teleport sound have both been lifted
from Dwango5.
Various bouncing sounds from the Havoc Rebounder taken from Spiral Knights,
a surprisingly good source of sound effects, and of course the game itself
is pretty damn good.
The font used at the title is an edit of the font from Blandia, which was lifted from the
Spriter's Resource
Special thanks go out to Xaser for making Zharkov goes to the store, WildWeasel for
making the Style mod and a bunch of other cool shit, Term, Ispook, Yholl, and an extra
thank you to Marrub for advice, feedback, and coding assistance, as well providing a tool
to rename a shitload of sprites in bulk.
The clip, clipazine, shells, shellbox, cells, and big cell are edits from HellcatX's ammo pile sprite sheet, along with extra pieces for the sine wave on the big cell are from journey to silius, the clip for the rocket clip is an edit from Sangelothi's ammo and items pack
Health bonuses are an edit of Blue Shadow's portable rejuvenation unit, the small one, along with Doom's health bonus, the glass effect on the front of the bottle was done by HyperUltra64.
Stimpacks are an edit of the animated stimpacks from MartyKira's The Space Pirate, which I believe stem from Sangelothi's ammo and items pack.
The medikit is also from Sangelothi's ammo and items pack, edited and animated by HyperUltra64
The armor bonuses are edits of the shield from Zelda ALttP and I believe a ceiling light from Strife.
Green and Blue armors are edits of the original armors done by Sgt Shivers
The rad boots are Duke Nukem 64's protective boots.
The keys are edits of Doom's original key cards, spliced with Blue Shadow's Doom 3 keycards
Skull keys are just the skull orbs from Blue Shadow's Skull orbs
The brick glyph effects are from the magic missile spell in Castlevania SoTN
Life canteen sounds are edits of the helmet pick up, bottle pick up, metal pot pick up, and bonk drink sounds from TF2, there's also a cork pop sound mixed in there from Sonniss.com GDC Game Audio Bundle 2015
Stimpacks sounds are edits of Battlefield 2142's repair gun and heal sounds
Medikits are a mix of the HL1 medikit, the defib deploy sound from BF 2142 and the medikit inject sound from EYE: Divine cybermancy
armor bonus sound is a mix of TF2's syringe gun clink and the sonar deploy of BF 2142. Armor pickup sounds are edits of item pick up sounds from TF2's interface, mainly the generic sounds for picking stuff up, like bags and the "default" sound
Ammo pickup sounds are mixes of various reload and ammo pickup sounds from Half Life 1
Blastmaster credit stuff:
All of the Blastmaster MK. 2's various sprites are taken from Demon Eclipse weapons by Eriance, along with some older weaponry from Stronghold, with the exception of the machine gun barrel, that's a combination of Mike12's assault rifle for the center frame and the pump frame is an UMP Sgt Shivers made for DRLA.
The shotgun shell ejected out of the shotgun mode's animation is from the Doom's alpha sprite set.
The new altfire rocket for the Cygnis Rocket Launcher is taken from the Stomper weapon set
The sounds for the Blastmaster Mk2 are all nicked from Unreal tournament and Deus Ex, too numerous to count
Blastmaster's helmet is an edit of a set of sprites made by Master of Disasters, edited by Turret49
Plasma gun projectiles are from Eriance's Erigun.wad
Thanks to Batandy, Pillowblaster and Drpyspy for help on making pump frames for some of the Blastmaster MK. 2 barrels! (specifcally the grenade launcher and Mantis Bunker!)
Thanks to Kinsie for providing some extra sounds for monsters when I was stumped
Extra thanks to Mor'ladim for making the new HUD really stylish and great looking
Lovely help screen art provided by Jetplane, he does such a fantastic job of drawing that weirdo
Thank you to Sgt Shivers who gave me the intial design of the Combined_Arms guy as well as give good advice regarding making a bunch
of player sprites at once.
Thanks to HyperUltra64 for making some excellent sprites, as well as help define the Combined_Arms guy as a character.
The Icarus Launcher sprites are edits of Eriance's rocket launcher from Demon Eclipe, the HacX uzi, and the Wand of Embers from Realm667
Sounds are mixed from Doom 4's micro missiles and BF2012's shotgun reload sounds
Monster stuff:
The blood effects are an edit of the blood spatters from project Babel by FKERGuy, which in turn were edits of the 64k enhancement project by Zrrion
Zombieman replacement is the Zsec from realm667, submitted by Captain Toenail, and it appears to be a frankensprite of a strife NPC for the helmet with a zombieman body
Sounds are the Fed voices from EYE: Divine cybermancy, rifle sound is from the B.O.S.CO. Sniper rifle
Shotgun guy replacement in the Zsec specops from Realm667, submitted by Ghastly_Dragon, which is an edit the vanilla shotgun guy, I am uncertain where the helmet is from though
Sounds are the Looter voices from EYE: Divine Cybermancy, with the shotgun sound being the Depezador
Imp sounds are Goblin sounds from Rune, (Kinsie hooked me up with those rips)
Chaingunner is an edit of the vanilla chaingunner, done by Horrormovieguy
Sounds are the Jian voices from EYE: Divine Cybermancy, with the chaingun attack sound from the Rotten Mound rifle
Cacodemon sounds are lifted from the Manduco from EYE: Divine Cybermancy, the deflation sound is taken from BURL TUMD, along with the deflation behavior.
Lost soul sounds are a mix of the skeleton, corpselord, and Cliffracer sounds from Morrowind
Hell noble sounds are edits of the Forma from Eye divine Cybermancy, along with some wildlife from Morrowind
Pain elemental sounds are the Bull/Betty Netch sounds from Morrowind, and the barney gumble belch from the Simpsons
Arachnotron sounds are Sektor/Cyrax from Ultimate Mortal Kombat 3 and the Bio Mechanoid from Serious Sam
Mancubus sounds are the Heavy's various voiceclips from TF2, pitched down and reversed
Archvile sounds are Blackheart's voiceclips from MvC2, and the Pfhor hunter from Marathon 2
Mastermind sounds are a mix of the turret and droid foostep sounds from System Shock 2, and the Controller from STALKER
Cyberdemon sounds are a mix of the Deus Ex from EYE Divine Cybermancy and the giant from STALKER