Texture resizing and you

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Rowsol
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Texture resizing and you

Post by Rowsol »

http://strawpoll.me/6134360

I'd like to know what people think of texture resizing and whether or not you use it. Vote at the poll! The reason I ask is because on more than one occasion I've been told they like the pixelated look.

Me, I use the highest available, hq4x, and it brz was in, I'd use that instead.

edit: I'm referring to what Gzdoom calls "High Quality Resize Mode"
Last edited by Rowsol on Sun Nov 29, 2015 3:24 pm, edited 1 time in total.
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TheBadHustlex
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Re: Texture resizing and you

Post by TheBadHustlex »

I can't use a very high one, as my PC will start lagging at bigger maps. However, I use Texture-Rezising and SCALE2X HQ-Resize-Mode.
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Jaxxoon R
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Re: Texture resizing and you

Post by Jaxxoon R »

CTRL+ALT+A is my bread and butter in UDMF buildings.
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Rowsol
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Re: Texture resizing and you

Post by Rowsol »

TheBadHustlex wrote:I can't use a very high one, as my PC will start lagging at bigger maps. However, I use Texture-Rezising and SCALE2X HQ-Resize-Mode.
Have you tried none on textures and something like 4x on sprites? I assume you have, but I ask because I find the textures one to be a lot less useful than sprites.
Jaxxoon R wrote:CTRL+ALT+A is my bread and butter in UDMF buildings.
I have no idea what that is, a mapping thing?
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phantombeta
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Re: Texture resizing and you

Post by phantombeta »

No, because 1. my GPU isn't dedicated/offboard and the computer RAM is shared with it and 2. I think the texture resizing modes look ugly on 3D games. They only look good in 2D games IMO.
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Rowsol
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Re: Texture resizing and you

Post by Rowsol »

phantombeta wrote:No, because 1. my GPU isn't dedicated/offboard and the computer RAM is shared with it and 2. I think the texture resizing modes look ugly on 3D games. They only look good in 2D games IMO.
The sprites ARE 2d... lol. But I respect your opinion.
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Re: Texture resizing and you

Post by wildweasel »

Texture "resizing" is just about the ugliest thing I could possibly do; no computerized algorithm is ever going to be a substitute for someone touching up the textures manually, and it ultimately winds up rounding off the wrong corners and making things look ugly and soupy.
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Graf Zahl
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Re: Texture resizing and you

Post by Graf Zahl »

A total waste of perfectly good video RAM.
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Re: Texture resizing and you

Post by phantombeta »

Rowsol wrote:
phantombeta wrote:No, because 1. my GPU isn't dedicated/offboard and the computer RAM is shared with it and 2. I think the texture resizing modes look ugly on 3D games. They only look good in 2D games IMO.
The sprites ARE 2d... lol. But I respect your opinion.
I'm not talking about the sprites, I'm talking about the perspective and amount of dimensions of movement in the game. Yeah, sure, the sprites are 2D, but the level geometry definitely isn't :v
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TheBadHustlex
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Re: Texture resizing and you

Post by TheBadHustlex »

Rowsol wrote: Have you tried none on textures and something like 4x on sprites? I assume you have, but I ask because I find the textures one to be a lot less useful than sprites.
I have tried around a lot with it. However, I wouldn't say texture resizing doesn't make a difference:
No Resizing
With SCALE2X
I personally prefer the second one. Yes, it might be minor, but still.
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Rowsol
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Re: Texture resizing and you

Post by Rowsol »

TheBadHustlex wrote:
Rowsol wrote: Have you tried none on textures and something like 4x on sprites? I assume you have, but I ask because I find the textures one to be a lot less useful than sprites.
I have tried around a lot with it. However, I wouldn't say texture resizing doesn't make a difference:
No Resizing
With SCALE2X
I personally prefer the second one. Yes, it might be minor, but still.
Noted. I find the doors most affected (the x shape).
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De-M-oN
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Re: Texture resizing and you

Post by De-M-oN »

http://abload.de/img/gzdoom2014-05-1003-20ewjjl.jpg

Whats wrong with it?

Its sharp, it has much less aliasing.

I dont understand the complains here, because HQx4 does its job absolutely awesome..
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Re: Texture resizing and you

Post by wildweasel »

TheBadHustlex wrote:
Rowsol wrote: Have you tried none on textures and something like 4x on sprites? I assume you have, but I ask because I find the textures one to be a lot less useful than sprites.
I have tried around a lot with it. However, I wouldn't say texture resizing doesn't make a difference:
No Resizing
With SCALE2X
I personally prefer the second one. Yes, it might be minor, but still.
I feel like all that really manages to do is ruin the diagonal lines on that particular texture.
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De-M-oN
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Re: Texture resizing and you

Post by De-M-oN »

wildweasel wrote:
TheBadHustlex wrote:
Rowsol wrote: Have you tried none on textures and something like 4x on sprites? I assume you have, but I ask because I find the textures one to be a lot less useful than sprites.
I have tried around a lot with it. However, I wouldn't say texture resizing doesn't make a difference:
No Resizing
With SCALE2X
I personally prefer the second one. Yes, it might be minor, but still.
I feel like all that really manages to do is ruin the diagonal lines on that particular texture.
Thats strange. I dont experience that blur. Look my screenshot of my previous post..
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Graf Zahl
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Re: Texture resizing and you

Post by Graf Zahl »

Unscaled looks better.
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