I am currently working on a space-map and I want to make the player have the feeling that he is abroad a spaceship which is slowly moving through space towards a moon. I thought about doing this with some clever skybox trickery but atm I don't know what's the best solution. The flight will be very linear, nothing to fancy. It starts at a certain point and stops at a certain other point.
How can this be solved as seamless as possible?
[Solved] [HowTo] Moving a skybox camera seamless?
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- Tormentor667
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[Solved] [HowTo] Moving a skybox camera seamless?
Last edited by Tormentor667 on Wed Jul 29, 2015 1:50 pm, edited 1 time in total.
Re: [HowTo] Moving a skybox camera seamless?
1. Turn the moon into an actor and slowly move it towards SkyboxViewpoint using Thing_SetGoal.
2. Spawn some space debrees in the skybox sector to accent the movement (every space shooter does that in some way).
2. Spawn some space debrees in the skybox sector to accent the movement (every space shooter does that in some way).
- Tormentor667
- Posts: 13555
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
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Re: [HowTo] Moving a skybox camera seamless?
That should indeed do the job, I will try that. For the second point, already stole my work from "The Refinery" and recycled thatMaxED wrote:1. Turn the moon into an actor and slowly move it towards SkyboxViewpoint using Thing_SetGoal.
2. Spawn some space debrees in the skybox sector to accent the movement (every space shooter does that in some way).
