[Solved] [HowTo] Moving a skybox camera seamless?

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Tormentor667
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[Solved] [HowTo] Moving a skybox camera seamless?

Post by Tormentor667 »

I am currently working on a space-map and I want to make the player have the feeling that he is abroad a spaceship which is slowly moving through space towards a moon. I thought about doing this with some clever skybox trickery but atm I don't know what's the best solution. The flight will be very linear, nothing to fancy. It starts at a certain point and stops at a certain other point.

How can this be solved as seamless as possible?
Last edited by Tormentor667 on Wed Jul 29, 2015 1:50 pm, edited 1 time in total.
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MaxED
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Re: [HowTo] Moving a skybox camera seamless?

Post by MaxED »

1. Turn the moon into an actor and slowly move it towards SkyboxViewpoint using Thing_SetGoal.
2. Spawn some space debrees in the skybox sector to accent the movement (every space shooter does that in some way).
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GooberMan
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Re: [HowTo] Moving a skybox camera seamless?

Post by GooberMan »

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Tormentor667
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Re: [HowTo] Moving a skybox camera seamless?

Post by Tormentor667 »

MaxED wrote:1. Turn the moon into an actor and slowly move it towards SkyboxViewpoint using Thing_SetGoal.
2. Spawn some space debrees in the skybox sector to accent the movement (every space shooter does that in some way).
That should indeed do the job, I will try that. For the second point, already stole my work from "The Refinery" and recycled that :)
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