
I'm having trouble with enemy placement; am I putting in too many, or too few?
All zombie riflemen, with only two imps at the bottom.

I want to lull them into a false sense of security, and maybe feel pressured.DoomRater wrote:when thinking about monster placement, think about what sort of experience you want to give the player. Do you want them to feel pressured or do you want them to charge ahead with something of a warm-up to keep their blood pumping? Or maybe lull them into a false sense of security? Monsters affect the sort of threat the player will face at any given time, more than any other map feature, though traps come in second after that.
You mean like this?Lycaon wrote:Nevertheless, I still think giving a shotgun at the beginning is better. having to shoot so many times at the weak zombies is also frustrating. I think the pistol is meant to be used to kill the first couple of monsters and then remain as a last resource option (if you ain't got no chaingun). I feel it more cinematic that way: you arrive with a piece of junk pistol you found, kill some bad guys and find the perfect piece to start a modest massacre right away.
EDIT: for example, I would put the shotgun near the opposite door of the room with the first 2 zombies

Oh, gotcha.Lycaon wrote:No, i meant the other end of the room, if you put the shotgun there, the player will never use the pistol.

Try Putting Them Between S_START And S_END With The Other Sprites.EddieMann wrote:I tried re-skinning the shotgun by changing the sprites, yet they still remain as default. What'd I do wrong?
enderkevin13 wrote:Try Putting Them Between S_START And S_END With The Other Sprites.EddieMann wrote:I tried re-skinning the shotgun by changing the sprites, yet they still remain as default. What'd I do wrong?
