1000 closed bugs

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killingblair
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1000 closed bugs

Post by killingblair »

Thats right!!! as of 1:20 A.M Eastern U.S. Time on December 28 2004 1000 closed bugs. ZDoom has come a very long way :D
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Giest118
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Post by Giest118 »

And at least 250 of those were either [Not a Bug], [Duplicate], or [Won't Fix]! :P
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Doom
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Post by Doom »

Will we ever get a 100% bug free Zdoom? :shock:
killingblair
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Post by killingblair »

I dont think anything is 100% bug free
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Bio Hazard
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Post by Bio Hazard »

Code: Select all

int main(){
return 0;
}
t3h bug free
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Doom
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Post by Doom »

I dont think anything is 100% bug free
There are several 100% bug free apps.
killingblair
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Post by killingblair »

IDK any
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cccp_leha
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Post by cccp_leha »

Doom wrote:
I dont think anything is 100% bug free
There are several 100% bug free apps.
Although you can safely assume that 99.9% = 100%, nothing is guaranteed, so there is no 100% bug free app.
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BouncyTEM
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Post by BouncyTEM »

and there is no such thing as a bug-free program anyway. there will always be bugs, no matter how minor, there will be bugs. ones so minor you won't even notice sometimes, but they're there. always.
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Doom
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Post by Doom »

What do you men by "so minor you won't even notice sometimes"?, examples?.
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Giest118
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Post by Giest118 »

Doom wrote:What do you men by "so minor you won't even notice sometimes"?, examples?.
... Um, is that a dumb question, or is it just me?
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BouncyTEM
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Post by BouncyTEM »

@Giest: you correct; dumb question.


@Doom: what i mean is a bug that does practically nothing to what you're doing. an example of this type of bug, that i can think of anyway, is let's say you're playing doom. this isn't a real bug, but let's say for example the zombieman hesitates for 3 milliseconds before reacting to you. so minor you wouldn't notice.
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Doom
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Post by Doom »

Isn't that by design?.
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Giest118
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Post by Giest118 »

Bouncy wrote:let's say you're playing doom. this isn't a real bug, but let's say for example the zombieman hesitates for 3 milliseconds before reacting to you. so minor you wouldn't notice.
That does happen, but it's not a bug. There's only a one in ten chance that any Stock Doom monster will see you instantly, the rest of the time, there's a 1-9 tic delay. This is caused because Stock Doom enemies check for a target once every ten tics.

(.... I think this is right...)
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Doom
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Post by Doom »

Find one of those "so minor you wouldn't notice" bugs in Kubegl:

http://advsys.net/ken/kube/kube.htm
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