
1000 closed bugs
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1000 closed bugs
Thats right!!! as of 1:20 A.M Eastern U.S. Time on December 28 2004 1000 closed bugs. ZDoom has come a very long way 

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- BouncyTEM
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@Giest: you correct; dumb question.
@Doom: what i mean is a bug that does practically nothing to what you're doing. an example of this type of bug, that i can think of anyway, is let's say you're playing doom. this isn't a real bug, but let's say for example the zombieman hesitates for 3 milliseconds before reacting to you. so minor you wouldn't notice.
@Doom: what i mean is a bug that does practically nothing to what you're doing. an example of this type of bug, that i can think of anyway, is let's say you're playing doom. this isn't a real bug, but let's say for example the zombieman hesitates for 3 milliseconds before reacting to you. so minor you wouldn't notice.
That does happen, but it's not a bug. There's only a one in ten chance that any Stock Doom monster will see you instantly, the rest of the time, there's a 1-9 tic delay. This is caused because Stock Doom enemies check for a target once every ten tics.Bouncy wrote:let's say you're playing doom. this isn't a real bug, but let's say for example the zombieman hesitates for 3 milliseconds before reacting to you. so minor you wouldn't notice.
(.... I think this is right...)
Find one of those "so minor you wouldn't notice" bugs in Kubegl:
http://advsys.net/ken/kube/kube.htm
http://advsys.net/ken/kube/kube.htm