One specific use case would be making true-to-life miniguns (that can reach up to 6000rpm or more). It still would fire multiple rounds on the same tic, like a shotgun, but the classic "pistol" sound could be played at staggered intervals to make it sound as if it's firing at much faster than the tic rate, and a new sound effect would not need to be created, saving time and space.
Alternatively, the same idea could be applied to the SNDINFO lump, perhaps allowing the creation of "blended" sounds under one alias, similar to SNDSEQ (or even an expanded version of the same) with additional options to delay the parts by fractional amounts, have them play at varying volumes, or only play a range of the sound. For an unconventional example, a modder could create a combination noise of the pistol firing, plus the reload noise of the regular shotgun, by specifying only the last part of the latter sound be used, and they wouldn't have to open an audio editor, risking additonal signal compression.
