To Gzdoom or Not to Gzdoom?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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T_Silverwolf
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To Gzdoom or Not to Gzdoom?

Post by T_Silverwolf »

Hey, everyone,

My first post here, so I'm a tad nervous. I thought I'd ask the greater minds of the community before I force my free time to commit sepuku in honour of the wad project gods, I thought I'd ask what which was more generally desirable: Zdoom or Gzdoom.

My project is a kind of survival horror themed project that would really benefit from dark, moody lighting and some of the light effects I've seen done with brightmaps and coloured lighting/textures, yet I've seen that 3d floors and some other goodies are cross-platform, so I guess I could just as easily develop for one and port the results over to the other?

My concerns forward of those are concerns relating to the scripting that will eventually be involved. I suppose that's something I can work around, as my scripts will no doubt be pretty simplistic. Is this me just spinning my wheels for no real reason or is there something I should know?

Thanks in advance for any help and I look forward to unleashing my horrible mess of a map set upon-- er, I mean, seeing what I can contribute!
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Arch
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Re: To Gzdoom or Not to Gzdoom?

Post by Arch »

T_Silverwolf wrote:dark, moody lighting and some of the light effects I've seen done with brightmaps and coloured lighting/textures
By this description, I think you should use GZDoom. Brightmaps is GZDoom only; coloured sectors can be done with ZDoom, but they generally look better in GZDoom; also, moody lighting is much easier with dynamic lights.
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XCVG
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Re: To Gzdoom or Not to Gzdoom?

Post by XCVG »

It sounds like your project would benefit from using GZDoom's features, so use GZDoom. I don't think OpenGL features should be used when there is no reason to do so, but if you feel your mod would benefit it's probably worthwhile.
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T_Silverwolf
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Re: To Gzdoom or Not to Gzdoom?

Post by T_Silverwolf »

That was the feeling I got too, glad to hear it from other people.

Well, I guess I better go shopping for a sacrificial knife!
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Nash
 
 
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Re: To Gzdoom or Not to Gzdoom?

Post by Nash »

A horror mod specially made in the software renderer has its artistic charm, though. I remember Nmn used to work on such a thing before he abandoned it.
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T_Silverwolf
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Re: To Gzdoom or Not to Gzdoom?

Post by T_Silverwolf »

I'll have to take a look for that, I love horror stuff and while I absolutely agree that when done right, you can have a lot going on with software, I just don't have the artistic skills to make it a reality.
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