Blocking Ice state?

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LilWhiteMouse
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Blocking Ice state?

Post by LilWhiteMouse »

Is there any way to set a monster back to blocking? I'm using a custom Ice death, but it unblocks as soon as it enters the state, without A_NoBlocking present.
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Graf Zahl
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Post by Graf Zahl »

It doesn't unblock. It sets the death height to 1/4 of the original height. Normally A_FreezeDeath restores the original height. If you don't call this function you can use the DeathHeight but that will also affect the 'normal' death.
The problem with the freeze death is that all the code that has to do with it blindly assumes that A_FreezeDeath is called in the ice state. I noticed problems with this, too, already, but right now I don't think it's important enough to be fixed.
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LilWhiteMouse
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Post by LilWhiteMouse »

Graf Zahl wrote:The problem with the freeze death is that all the code that has to do with it blindly assumes that A_FreezeDeath is called in the ice state.
Bummer. I'm actually using the state to turn my monsters to stone so I don't want the freeze effect.
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Graf Zahl
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Post by Graf Zahl »

I suppose the burn death is not available, right?
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Post by LilWhiteMouse »

Graf Zahl wrote:I suppose the burn death is not available, right?
Nope. Oh well, I'll get by.
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HotWax
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Post by HotWax »

Hm, the actor seems to be shrinking to 1/4 tall. I imagine this would have worked in Doom.exe, where the actors were infinitely tall and you couldn't step on them.
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Mr. Tee
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Post by Mr. Tee »

Graf Zahl wrote:It doesn't unblock. It sets the death height to 1/4 of the original height.
Can't this code be taken out completely? I don't see it ever being useful anywhere, since if someone makes a non-blocking DECORATE monster death state, they'll probably want to specify the death state height themselves.

Honestly, since 95% of monsters (custom et all) are non-blocking when dead, and vanilla DOOM had infinitely tall actors, what good is this 1/4 death height stuff?
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Graf Zahl
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Post by Graf Zahl »

It can't be taken out because it's an integral part of how Doom-engine games work.
For 'normal' and 'burn' death you can specify separate heights that are being set upon death but for 'freeze' and 'disintegrate' you can't. It shouldn't be too hard though, to add heights for those deaths as well.
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Post by randi »

HotWax wrote:Hm, the actor seems to be shrinking to 1/4 tall. I imagine this would have worked in Doom.exe, where the actors were infinitely tall and you couldn't step on them.
But you can still shoot above them.
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Post by HotWax »

:lol:
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TheDarkArchon
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Post by TheDarkArchon »

If your thinking what I think your thinking......
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Post by Cutmanmike »

impse?
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TheDarkArchon
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Post by TheDarkArchon »

Along those lines.
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Illdo
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Post by Illdo »

???
I dunno what you guys mean (does that mean I'm lucky?)
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Siggi
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Post by Siggi »

Illdo wrote:???
I dunno what you guys mean (does that mean I'm lucky?)
If you are referring to impse,, then yes you are lucky.
Its just so disturbingly well done... *cringe*
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