(No, not the game, the actual word strife)
Has anyone got GooberMan's starbox.wad? I'm having trouble creating a docking sequence (it's doing the weirdest stuff imaginable, even when I haven't run the script) so I need it to see what's wrong.
Also, why is it that when you have the skybox and sky picker containing sectors facing the same way, you end up having to rotate the skybox thing to make the sky appear the right way? (this is also screwing up my attempts, as I need the skybox to face forwards for the actor mover, and I've got it facing sideways now)
Skybox strife
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- The Ultimate DooMer
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- MasterOFDeath
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I don't have the starbox, but the principles used are taken a bit further in my own Moving Car Test WAD.
Try different angles on the skybox picker/anchor. As you know, they affect the direction that the skyboxes appear. My best suggestion is to set them all to 0.
Try different angles on the skybox picker/anchor. As you know, they affect the direction that the skyboxes appear. My best suggestion is to set them all to 0.
Last edited by Risen on Thu Oct 21, 2004 6:59 am, edited 1 time in total.
- Cutmanmike
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