Code: Select all
Actor BaseBullet : FastProjectile
{
Height 1
Radius 1
Scale 0.0125
MissileType "BaseBulletTrail"
MissileHeight 8
RenderStyle Add
Alpha 1.0
Decal "BulletChip"
DamageType "Player"
Projectile
+BLOODSPLATTER
+BRIGHT
+FORCEXYBILLBOARD
+NOEXTREMEDEATH
+MTHRUSPECIES
States
{
Spawn:
PUFF Z 2 bright
Loop
Crash:
Death:
TNT1 A 1
TNT1 A 0 A_PlaySound("ricochet")
TNT1 A 0 A_SpawnItem("GenSpark")
TNT1 A 0 A_AlertMonsters(128)
Stop
XDeath:
TNT1 A 1
TNT1 A 0 A_PlaySound("bullet/flesh")
TNT1 A 0 A_AlertMonsters(128)
Stop
}
}