Would I be able to request a new bobstyle, that moves the weapon in a figure-8 pattern when walking?
I wish to reproduce the kind of bobbing in this: http://www.youtube.com/watch?v=osJbZEvrSXI
Figure-eight BobStyle
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- StrikerMan780
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Re: Figure-eight BobStyle
that would look pretty weird with centered sprites
- TerminusEst13
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Re: Figure-eight BobStyle
Not exactly high-priority, but it would be really nice.
Re: Figure-eight BobStyle
When I first implemented customizable bobbing, I considered genericizing it completely so that the use defines bob functions rather than having a hardcoded list; I figured that would be too dense for a first implementation, though, and turn off a lot of users.
Now I'm not so sure. I'm considering adding in a "Custom" BobStyle that lets you define what x and y bobbing functions to use rather than just picking from a bunch of preset types. That'd allow for this and other sorts of things (circular bobbing, diagonal bobbing for angled weapons, etc.) that currently can't be done in the current system, and I think I know how to do it without making it a huge hassle to work with.
Now I'm not so sure. I'm considering adding in a "Custom" BobStyle that lets you define what x and y bobbing functions to use rather than just picking from a bunch of preset types. That'd allow for this and other sorts of things (circular bobbing, diagonal bobbing for angled weapons, etc.) that currently can't be done in the current system, and I think I know how to do it without making it a huge hassle to work with.
- TheMightyHeracross
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Re: Figure-eight BobStyle
I thought of some sort of BOBDEFS lump that would allow you to imput the offset of the sprites per-tic.
That would be complicated to code though, wouldn't it...
That would be complicated to code though, wouldn't it...