GCC 4.7.1
GZDoom SVN rev1600
Windows XP
What I did:
Following this page: http://zdoom.org/wiki/Compile_ZDoom_on_Windows
- Downloaded and extracted w32api-3.17-2-mingw32-dev.tar.lzma. The Wiki did not specify which file I needed.
- Downloaded and extracted http://alleg.sourceforge.net/files/dx80_mgw.zip (the minimal DirectX 8 files).
- Downloaded CMake 2.8.11.1 for Windows.
- Changed the file mingw\include\commctrl.h as stated in the Wiki.
- Put nasmw.exe and ndisasmw.exe in my MinGW bin folder.
- Started CMake and clicked on Configure.
Spoiler:The thread title is so unspecific because I experienced additional and more diverse errors while trying to compile the source with different setups so I guess there's more to come.
What I noticed:
- It seems the Wiki is outdated and ZDoom uses DirectX 9 now instead of 8. I found the "minimal header files" for DX9 on the Allegro page but it has no xinput.h in it so it's useless in this case.
- Having a DirectX SDK installed while trying to run CMake for MinGW seems to mess it up somehow.
Please enlighten me on this topic.
