[r4129]Terrain and Splash Block

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Guest

[r4129]Terrain and Splash Block

Post by Guest »

I seem to be having some trouble in getting zDoom to recognize splash blocks that I'm putting in the wad for Doom. For instance, I am trying to add a blood splash block in the TERRAIN file and I have had no luck in getting any sounds to occur upon landing or any of the splash sequences; I only get the generic grunt sound when the player lands. However, I am able to get desired results when I directly change the terrain file in the pk3 associated with this version of zDoom. This occurs in the official 2.6.1 release as well as the latest update [r4129]. Any info on this would be greatly appreciated.

I had a demonstration wad, but I'm having difficulty in getting it up because BBCode is off. I apologize for the inconvienence.
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Graf Zahl
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Re: [r4129]Terrain and Splash Block

Post by Graf Zahl »

Without a demo WAD there's no chance of help.
This is most likely a user error, not a bug in ZDoom, so we need to see what you did to check.
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Enjay
 
 
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Re: [r4129]Terrain and Splash Block

Post by Enjay »

I certainly have some terrain WADs that work just fine.
Molly Drommermad wrote:I had a demonstration wad, but I'm having difficulty in getting it up because BBCode is off. I apologize for the inconvienence.
Can you upload it somewhere else and link to it?
Guest

Re: [r4129]Terrain and Splash Block

Post by Guest »

I didn't know if it was acceptable to link this from somewhere else, but I can certainly do that. The link for the file is as follows from my Media Fire Account: http://www.mediafire.com/?kg3vtlyyucykgy7. The file is called Tester (TERRAIN).

I really appreciate it.
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randi
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Re: [r4129]Terrain and Splash Block

Post by randi »

You need to define the splash before the terrain definition. e.g.

Code: Select all

splash blood
{
    smallclass        BloodSplashBase
    smallclip         12
    smallsound        gloop

    baseclass        BloodSplashBase
    chunkclass       BloodSplash
    chunkxvelshift   8
    chunkyvelshift   8
    chunkzvelshift   8
    chunkbasezvel    2
    sound            gloop
}

terrain blood
{
    splash blood
}

floor blood1 blood
The other ones worked because their splashes were already defined by zdoom.pk3's TERRAIN.
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