I seem to be having some trouble in getting zDoom to recognize splash blocks that I'm putting in the wad for Doom. For instance, I am trying to add a blood splash block in the TERRAIN file and I have had no luck in getting any sounds to occur upon landing or any of the splash sequences; I only get the generic grunt sound when the player lands. However, I am able to get desired results when I directly change the terrain file in the pk3 associated with this version of zDoom. This occurs in the official 2.6.1 release as well as the latest update [r4129]. Any info on this would be greatly appreciated.
I had a demonstration wad, but I'm having difficulty in getting it up because BBCode is off. I apologize for the inconvienence.
[r4129]Terrain and Splash Block
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- Graf Zahl
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Re: [r4129]Terrain and Splash Block
Without a demo WAD there's no chance of help.
This is most likely a user error, not a bug in ZDoom, so we need to see what you did to check.
This is most likely a user error, not a bug in ZDoom, so we need to see what you did to check.
Re: [r4129]Terrain and Splash Block
I certainly have some terrain WADs that work just fine.
Can you upload it somewhere else and link to it?Molly Drommermad wrote:I had a demonstration wad, but I'm having difficulty in getting it up because BBCode is off. I apologize for the inconvienence.
Re: [r4129]Terrain and Splash Block
I didn't know if it was acceptable to link this from somewhere else, but I can certainly do that. The link for the file is as follows from my Media Fire Account: http://www.mediafire.com/?kg3vtlyyucykgy7. The file is called Tester (TERRAIN).
I really appreciate it.
I really appreciate it.
Re: [r4129]Terrain and Splash Block
You need to define the splash before the terrain definition. e.g.
The other ones worked because their splashes were already defined by zdoom.pk3's TERRAIN.
Code: Select all
splash blood
{
smallclass BloodSplashBase
smallclip 12
smallsound gloop
baseclass BloodSplashBase
chunkclass BloodSplash
chunkxvelshift 8
chunkyvelshift 8
chunkzvelshift 8
chunkbasezvel 2
sound gloop
}
terrain blood
{
splash blood
}
floor blood1 blood