I extracted it from the TC and then recoloured it to use blues that are complimentary to the Doom palette. Note, it is not actually in the Doom palette but if you load it into the software engine, it converts pretty well. I left it in a non-Doom palette so that in GZDoom there is a little more subtlety to the colour gradients but both GZDoom and ZDoom look fine IMO. A minor limitation of it is that the animation has a definite direction of flow so it might not suit all maps.

(enlarged 3X. Original is 64x64)
Anyway, I packaged it up as a replacement to the default Doom FWATER so that it was nice and easy to have a look at in game. It can either be used as a replacement for FWATER or ranamed and used alongside it. Recolours could, of course, be made to match the other Doom liquids or whatever other colours were wanted.
http://www.mediafire.com/?1naz39a7t9c6y06
Just load up the zip into (G)ZDoom without extracting the files.