Zandronum supports A_CheckFloor?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Zandronum supports A_CheckFloor?
I was browsing through the Zandronum version of Brutal Doom's code, and noticed the A_CheckFloor code pointer in the "PLAYER" lump. Does Zandronum support A_CheckFloor? Surely it must.
Re: Zandronum supports A_CheckFloor?
[wiki]A_CheckFloor[/wiki] is supported by Skulltag, it's [wiki]A_CheckCeiling[/wiki] that isn't supported.
Re: Zandronum supports A_CheckFloor?
Well then! I had no idea Skulltag supported this! Thanks Gez. 

Re: Zandronum supports A_CheckFloor?
You can always check the history of the relevant wiki page. If a function has existed since before April 2009, it is supported in Skulltag (at least, in its most basic form, since some function have gotten enhancements and additional features in the meantime); and if something is supported in Skulltag, it will be supported in Zandronum.
Anything newer than April 2009 will probably not work in Zandronum; but who knows, there have been several out-of-sequence feature ports and one day it might be possible that Zandronum starts catching up again.
Anything newer than April 2009 will probably not work in Zandronum; but who knows, there have been several out-of-sequence feature ports and one day it might be possible that Zandronum starts catching up again.
- Graf Zahl
- Lead GZDoom+Raze Developer
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- Joined: Sat Jul 19, 2003 10:19 am
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Re: Zandronum supports A_CheckFloor?
So they still didn't start updating again, even after releasing 1.0... 

Re: Zandronum supports A_CheckFloor?
Nope, they still haven't finished fixing all the bugs that exist. As well as implementing bugs that exist in ZDaemon and are therefore necessary to be taken seriously.