Reverb in maps

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BlueFireZ88
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Reverb in maps

Post by BlueFireZ88 »

If you remember, the Doom games on PS1 have a reverb sound in the levels. Now my question is, is that sort of property (like in DOOM PSX TC) adaptable in a universal manner (automatically set with a single bit of code), or is it map by map property that must be added directly into the level?
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Enjay
 
 
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Re: Reverb in maps

Post by Enjay »

[wiki]Map_definition[/wiki]

Look for defaultenvironment. You should be able to set that with a mapinfo defaultmap.
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Kappes Buur
 
 
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Re: Reverb in maps

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Enjay
 
 
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Re: Reverb in maps

Post by Enjay »

I think that BlueFire might be looking for something that can be used without editing a map?

If not, then... [wiki]REVERBS[/wiki] and [wiki]Classes:SoundEnvironment[/wiki]

and another example:

http://www.zen64060.zen.co.uk/examples/reverb.zip
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BlueFireZ88
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Re: Reverb in maps

Post by BlueFireZ88 »

A universal map property through DECORATE or ACS. Preferably something similar to PS1 Doom or better.
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Re: Reverb in maps

Post by Enjay »

I think the closest that you will get to a "universal" option is what I mentioned in the first post. eg, try the attached which makes the entire map01 sound like it is inside a pipe.
echo.pk3
Of course, editing the map to place reverb actors is more flexible because you can then make different areas of the same map have different reverb properties.
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