When's the best time to release a project?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
BlueFireZ88
Posts: 1087
Joined: Tue Jan 18, 2011 9:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Tallon IV
Contact:

When's the best time to release a project?

Post by BlueFireZ88 »

The title says all.
User avatar
ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm
Contact:

Re: When's the best time to release a project?

Post by ibm5155 »

when it´s all working with bug free. (at least most of them ^^)
or if just post you´re doing a new mod and didn´t finish it, at least you must have something to show not only text files...
User avatar
Ravick
Posts: 2055
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
Contact:

Re: When's the best time to release a project?

Post by Ravick »

I'm guessing he means what day in a week or what month (because I've seem someone post something about it in a fell days).

I don't know. See, older players will play most on the weekend, because they have to work, some still study. Maybe on summer/vacation months, I guess. I usually just play on weekends. But I don't know when the majority uses to play.
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: When's the best time to release a project?

Post by Gez »

That was yesterday. Now it's too late.


Seriously though, for optimal release date, try "two-or-three workdays before a weekend/holiday". There are less people chatting on forums and stuff during weekend, because they get free time to do stuff like "going outside", "hanging out with friends", "visiting family" and other weird Internetless activities. You want a workday, during workhours, so that everybody can be sitting in front of their computer alt-tabbing to their hobby forums as soon as the boss/teacher/etc. stops looking their way. That's why you want to release on a workday, you'll get a lot more immediate feedback.

You also want it to be before a weekend/holiday, so that people will have some freetime to play your mod. But! Just in case there are critical issues that you haven't caught during your own private testing, you'll want to have some margin to release a hotfix before everybody moves away from their computers.
User avatar
printz
Posts: 2649
Joined: Thu Oct 26, 2006 12:08 pm
Location: Bucharest, Romania
Contact:

Re: When's the best time to release a project?

Post by printz »

When it's done.
User avatar
Medricel
Posts: 1138
Joined: Sat Nov 20, 2004 9:47 am

Re: When's the best time to release a project?

Post by Medricel »

printz wrote:When it's done.
I can't help but think that this much is fairly obvious.
User avatar
Marnetmar
Posts: 304
Joined: Tue Aug 23, 2011 3:23 pm

Re: When's the best time to release a project?

Post by Marnetmar »

Not the same day as the Cacowards.
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: When's the best time to release a project?

Post by Xaser »

The day before might work okay, though. :P
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Re: When's the best time to release a project?

Post by leileilol »

When school's out

Sadly, and strangely, a lot of Doom fans still go to school.
User avatar
BloodyAcid
Posts: 372
Joined: Thu Jul 26, 2012 10:28 pm
Location: Canadia

Re: When's the best time to release a project?

Post by BloodyAcid »

April Fools.
User avatar
Sgt Dopey
Posts: 558
Joined: Thu Jan 13, 2011 8:44 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Australia

Re: When's the best time to release a project?

Post by Sgt Dopey »

February 29th
User avatar
Jimmy
 
 
Posts: 4728
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him
Contact:

Re: When's the best time to release a project?

Post by Jimmy »

Xaser wrote:The day before might work okay, though. :P
Haha. I still can't believe that worked, to be honest. :lol:

Just before the Cacowards tends to work if you've been working hard to make said project a Cacoward contender. Jenesis was released in November and that allowed a little bit of time for it to soak into the community and for opinions to start taking form before it went stale or before it got usurped by any other serious contenders.

It's slightly underhanded but it does work. :P
User avatar
Nash
 
 
Posts: 17508
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: When's the best time to release a project?

Post by Nash »

If it's a high-profile project, then it doesn't really matter when you release it; people will want to play it anyway.

Or you can attach a gimmicky release date to it, like 12/12/12.
User avatar
BloodyAcid
Posts: 372
Joined: Thu Jul 26, 2012 10:28 pm
Location: Canadia

Re: When's the best time to release a project?

Post by BloodyAcid »

Of course, that's only applicable for the remainder of this year. I guess 04/04 or 01/01 would work as well, though good luck finding a 13/13/13 :P
Post Reply

Return to “General”