[GZD] Glowing flats as ingame feature
Moderator: GZDoom Developers
- NightFright
- Spotlight Team
- Posts: 1379
- Joined: Fri May 02, 2008 12:29 pm
- Location: Germany
[GZD] Glowing flats as ingame feature
For a while now, I am using a custom gldefs.txt with glowing flats definitions for Doom, Heretic, Hexen and Strife. I was wondering if this might be added to GZDoom as a feature you can toggle from the ingame menu without having to use external (custom) files. Glowing flats can contribute greatly to the atmosphere of the game, and I am sure many people don't even know this feature exists.
Re: [GZD] Glowing flats as ingame feature
I agree that they are a nice feature but I'd be surprised if they were included in the way you suggest. If it is to happen at all, I suspect that it would be done something like the dynamic lights and brightmaps where an optional file is distributed with GZDoom.
Also [Not ZDoom]
Also [Not ZDoom]

- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [GZD] Glowing flats as ingame feature
Don't bother to repost on the GZDoom forum. The answer is no.