problem with the monsters :(

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
dobin123
Posts: 65
Joined: Wed Nov 02, 2011 8:12 am

problem with the monsters :(

Post by dobin123 »

hello to all,

i think it's really stupid question to ask but anyway, i made a map and the monsters are in the room that i made, so when i shoot only 1 monster all the monsters wake up to attack
i tried to hide the monsters and it's not helps :(
for example this wad http://www.doomworld.com/idgames/index.php?id=5508 is works fine, the all monsters not wake up to attack. but mine yes..
Blue Shadow
Posts: 5046
Joined: Sun Nov 14, 2010 12:59 am

Re: problem with the monsters :(

Post by Blue Shadow »

If I'm understanding what you're asking here, you want the monsters to only "wake up" and attack the player on sight. If so, then select all the monsters in question, bring up the Edit Thing window and check the little box next to the word Deaf.

Image
dobin123
Posts: 65
Joined: Wed Nov 02, 2011 8:12 am

Re: problem with the monsters :(

Post by dobin123 »

Blue Shadow wrote:If I'm understanding what you're asking here, you want the monsters to only "wake up" and attack the player on sight. If so, then select all the monsters in question, bring up the Edit Thing window and check the little box next to the word Deaf.

Image
omg it works! thank you!
have a nice day!
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: problem with the monsters :(

Post by Gez »

Note that on more accurate editors, the flag is called "ambush" rather than "deaf".

(The monsters aren't really deaf; it's just that when they hear you, instead of chasing you immediately, they wait until they have line of sight with you. A big difference between a woken ambushing monster and an unwoken one is that a woken-up monster has 360° vision. You get up in its back, and it sees you. Whereas unwoken monsters normally don't see you when they have their back turned; e.g. Doom II MAP01.)
User avatar
Ravick
Posts: 2053
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
Contact:

Re: problem with the monsters :(

Post by Ravick »

Gez wrote:(The monsters aren't really deaf; it's just that when they hear you, instead of chasing you immediately, they wait until they have line of sight with you. A big difference between a woken ambushing monster and an unwoken one is that a woken-up monster has 360° vision. You get up in its back, and it sees you. Whereas unwoken monsters normally don't see you when they have their back turned; e.g. Doom II MAP01.)
That explains a lot of bugs in my earlier maps. :o
Locked

Return to “Editing (Archive)”