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Spoiler: CodeEdit: I almost forgot to mention that commenting out $ambient on all the lines it's used on stops the error from occuring.Code: Select all
//Hissing Air world/airhiss1 airhiss1 world/airhiss2 airhiss2 //Looping Machinery/Computer Sounds world/amb1 amb1 world/amb2 amb2 world/amb3 amb3 world/amb4 amb4 world/amb5 amb5 world/amb6 amb6 world/amb7 amb7 world/amb7 amb8 world/amb7 amb9 world/amb10 amb10 world/amb11 amb11 world/amb12 amb12 world/amb13 amb13 world/amb14 amb14 world/amb15 amb15 world/amb16 amb16 world/amb17 amb17 world/amb18 amb18 world/amb19 amb19 world/amb20 amb20 world/amb21 amb21 world/amb22 amb22 world/amb23 amb23 world/amb24 amb24 $ambient 1 world/amb1 POINT CONTINUOUS 1.0 1.0 $ambient 2 world/amb2 POINT CONTINUOUS 1.0 $ambient 3 world/amb3 POINT CONTINUOUS 1.0 $ambient 4 world/amb4 POINT CONTINUOUS 1.0 $ambient 5 world/amb5 POINT CONTINUOUS 1.0 $ambient 6 world/amb6 POINT CONTINUOUS 1.0 $ambient 7 world/amb7 POINT CONTINUOUS 1.0 $ambient 8 world/amb8 POINT CONTINUOUS 1.0 $ambient 9 world/amb9 POINT CONTINUOUS 1.0 $ambient 10 world/amb10 POINT CONTINUOUS 1.0 $ambient 11 world/amb11 POINT CONTINUOUS 1.0 $ambient 12 world/amb12 POINT CONTINUOUS 1.0 $ambient 13 world/amb13 POINT CONTINUOUS 1.0 $ambient 14 world/amb14 POINT CONTINUOUS 1.0 $ambient 15 world/amb15 POINT CONTINUOUS 1.0 $ambient 16 world/amb16 POINT CONTINUOUS 1.0 $ambient 17 world/amb17 POINT CONTINUOUS 1.0 $ambient 18 world/amb18 POINT CONTINUOUS 1.0 $ambient 19 world/amb19 POINT CONTINUOUS 1.0 $ambient 20 world/amb20 POINT CONTINUOUS 1.0 $ambient 21 world/amb21 POINT CONTINUOUS 1.0 $ambient 22 world/amb22 POINT CONTINUOUS 1.0 $ambient 23 world/amb23 POINT CONTINUOUS 1.0 $ambient 24 world/amb24 POINT CONTINUOUS 1.0 //Distant Explosions world/battle1 battle1 world/battle2 battle2 world/battle3 battle3 world/battle4 battle4 world/battle5 battle5 //Big Pumps world/bigpump1 bigpump1 world/bigpump2 bigpump2 $ambient 25 world/bigpump1 POINT CONTINUOUS 1.0 $ambient 26 world/bigpump2 POINT CONTINUOUS 1.0 //Black Hole Generator world/blackhole blckhole $ambient 27 world/blckhole POINT CONTINUOUS 1.0 //Breaking Glass world/brkglas brkglas //(water?) Bubbling world/bubl1 bubl1 world/bubl2 bubl2 world/bubl3 bubl3 world/bubl4 bubbl4 $ambient 28 world/bubl1 POINT CONTINUOUS 1.0 $ambient 29 world/bubl2 POINT CONTINUOUS 1.0 $ambient 30 world/bubl3 POINT CONTINUOUS 1.0 $ambient 31 world/bubl4 POINT CONTINUOUS 1.0 //Strogg Computer Voices world/computer/comlas1 comlas1 //Communication Laser neutralized. world/computer/10_0 10_0 //10... 9... 8... 7... 6... 5... 4... 3... 2... 1... world/computer/dataspin dataspin //Data Spinner reprogrammed. world/computer/deactivated deactvtd //Deactivated. world/computer/incoming incoming //Incoming Airstrike! world/computer/pumping pumping //Pumping System activated. world/computer/reactor reactor //Reactor Core exposed. world/computer/redforce redforce //Red Forcefields deactivated. world/computer/yelforce yelforce //Yellow Forcefields deactivated. world/computer/uplink2 uplink2 //Communication uplink established. world/computer/ventsys ventsys //Ventilation Systems activated. //Computer Humming world/comp_hum1 comphum1 world/comp_hum2 comphum2 world/comp_hum3 comphum3 $ambient 32 world/comphum1 POINT CONTINUOUS 1.0 $ambient 33 world/comphum2 POINT CONTINUOUS 1.0 $ambient 34 world/comphum3 POINT CONTINUOUS 1.0 //Running Water world/curnt1 curnt1 world/curnt2 curnt2 world/curnt3 curnt3 $ambient 35 world/curnt1 POINT CONTINUOUS 1.0 $ambient 36 world/curnt2 POINT CONTINUOUS 1.0 $ambient 37 world/curnt3 POINT CONTINUOUS 1.0 //Rotating communication sattelite world/dish1 dish1 //Regular Doors world/dr1_strt dr1_strt world/dr1_mid dr1_mid world/dr1_end dr1_end //Big Drill world/drill1 drill1 world/drill2a drill2a //drill powers off $ambient 38 world/drill1 POINT CONTINUOUS 1.0 //Driller (some kind of tracked vehicle) world/driller1 driller1 $ambient 39 world/driller1 POINT CONTINUOUS 1.0 //Dripping Water world/drip1 drip1 world/drip2 drip2 world/drip3 drip3 world/drip_amb drip_amb $ambient 40 world/drip_amb POINT CONTINUOUS 1.0 //Big Door world/dr_long dr_long //really big door world/dr_short dr_short //big door //Explosions world/explod1 explod1 world/explod2 explod2 //A fan world/fan1 fan1 $ambient 41 world/fan1 POINT CONTINUOUS 1.0 //Flesh sounds world/flesh1 flesh1 world/flesh2 flesh2 //Ships flying by world/flyby flyby world/flyby1 flyby1 world/flyby2 flyby2 world/flyby3 flyby3 //Forcefileds and Lasers world/force1 force1 //Force Field world/force2 force2 //Combination of force1 and force3 world/force3 force3 //Blue Lasers pulsing $ambient 42 world/force1 POINT CONTINUOUS 1.0 $ambient 43 world/force2 POINT CONTINUOUS 1.0 $ambient 44 world/force3 POINT CONTINUOUS 1.0 //Power Cube stuff world/fusein fusein world/fuseout fuseout //Klaxon Alarms world/klaxon1 klaxon1 world/klaxon2 klaxon2 $ambient 45 world/klaxon1 POINT CONTINUOUS 1.0 $ambient 46 world/klaxon2 POINT CONTINUOUS 1.0 //Enemy lands on the ground from a high fall. world/land land //Laser loop world/laser laser $ambient 47 world/laser POINT CONTINUOUS 1.0 //Lava bubbling and sizzling. world/lava1 lava1 $ambient 48 world/lava1 POINT CONTINUOUS 1.0 //Lights coming on world/lite_on1 lite_on1 world/lite_on2 lite_on2 world/lite_on3 lite_on3 $ambient 49 world/lite_on1 POINT CONTINUOUS 1.0 $ambient 50 world/lite_on2 POINT CONTINUOUS 1.0 $ambient 51 world/lite_on3 POINT CONTINUOUS 1.0 //Lights go off world/lite_out lite_out $ambient 52 world/lite_out POINT CONTINUOUS 1.0 //Lights humming world/l_hum1 l_hum1 world/l_hum2 l_hum2 $ambient 53 world/l_hum1 POINT CONTINUOUS 1.0 $ambient 54 world/l_hum2 POINT CONTINUOUS 1.0 //More Machinery world/mach1 mach1 world/mach2 mach2 world/mach3 mach3 $ambient 55 world/mach1 POINT CONTINUOUS 1.0 $ambient 56 world/mach2 POINT CONTINUOUS 1.0 $ambient 57 world/mach3 POINT CONTINUOUS 1.0 //Water moving world/mov_watr mov_watr //Radio Transmissions world/radio/pilot1 pilot1 world/radio/pilot1 pilot2 world/radio/pilot1 pilot3 world/radio/voice1 voice1 world/radio/voice2 voice2 world/radio/voice3 voice3 world/radio/voice4 voice4 world/radio/voice5 voice5 world/radio/voice6 voice6 world/radio/voice7 voice7 world/radio/voice8 voice8 world/radio/voice9 voice9 world/radio/voice10 voice10 world/radio/voice11 voice11 world/radio/v_bas1 v_bas1 world/radio/v_bas2 v_bas2 world/radio/v_bas3 v_bas3 world/radio/v_bas4 v_bas4 world/radio/v_bas5 v_bas5 world/radio/v_bas6 v_bas6 world/radio/v_cit1 v_cit1 world/radio/v_cit2 v_cit2 world/radio/v_cmd1 v_cmd1 world/radio/v_cmd2 v_cmd2 world/radio/v_fac2 v_fac2 world/radio/v_fac3 v_fac3 world/radio/v_gun1 gun1 world/radio/v_gun2 gun2 world/radio/v_war1 war1 //Pumps world/pump1 pump1 world/pump2 pump2 world/pump2 pump3 $ambient 58 world/pump1 POINT CONTINUOUS 1.0 $ambient 59 world/pump2 POINT CONTINUOUS 1.0 $ambient 60 world/pump3 POINT CONTINUOUS 1.0 //Security pyramid opening. world/pyramid pyramid //Earthquake world/quake quake //Dead radios world/radio2 radio2 //FFFFFFFFFFF*I*FFF*THE*FFF*ALIENS OVER THERE*FFFFFFFFFFFFFFFFFFF world/radio3 radio3 //FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF $ambient 61 world/radio2 POINT CONTINUOUS 1.0 $ambient 62 world/radio3 POINT CONTINUOUS 1.0 //Tumbling Rocks world/rocks1 rocks1 //Scanner world/scan1 scan1 //Electrical Stuff world/short1 short1 world/spark1 spark1 world/spark2 spark2 world/spark3 spark3 world/spark4 spark4 world/spark5 spark5 world/spark6 spark6 world/spark7 spark7 //Steam world/steam1 steam1 world/steam2 steam2 world/steam3 steam3 //Alternates between steam1 and steam2 in a continuous loop. $ambient 63 world/steam3 POINT CONTINUOUS 1.0 //Teleporter loop world/tele1 tele1 $ambient 64 world/tele1 POINT CONTINUOUS 1.0 //Train stuff world/train1 train1 world/train2 train2 $ambient 65 world/train1 POINT CONTINUOUS 1.0 $ambient 66 world/train2 POINT CONTINUOUS 1.0 //Turbine world/turbine1 turbine1 $ambient 67 world/turbine1 POINT CONTINUOUS 1.0 //Water world/water1 water1 $ambient 68 world/water1 POINT CONTINUOUS 1.0 //Wind world/wind2 wind2 $ambient 69 world/wind2 POINT CONTINUOUS 1.0