[Hexen] Pottery Jars Mode!

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SickSadWorld
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Joined: Fri Jan 06, 2012 10:49 pm

[Hexen] Pottery Jars Mode!

Post by SickSadWorld »

Image

Hexen: Pottery Jar Mode
Download Links:
Recommended flags

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dmflags changed to: 539770884
dmflags2 changed to: 68158018
CHANGES IN V1B (in the download)

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* Some item rearrangement
* New shield weapons (Gib a Centaur and steal his shield!)
* Quietus can now be used without mana
* Dark Servant is more aggressive
* Ettin has new AI
* Afrit has new AI
About the Shields:
* Gib a centaur and steal his shield to use it! The shield will disappear over time so pick one up while you can. Having the shield selected gives all classes some passive protection.
* The Fighter's primary is a strong shieldbash and the alt gives slightly more protection.
* The Cleric's primary is a medium shieldbash and the alt makes the shield reflective of projectiles.
* The Mage's primary is a weak shieldbash and the alt fires a Slaughtar fireball.


Up and coming:

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* First weapon altfires
* More enemy AI
* New artifacts
* Further refinements to item prevalence
* Shield destructability
What is it?
It is a wad that replaces all existing item placements in Hexen or Hexen: Deathkings of the Dark Citadel with pottery jars. Breaking pottery jars reveals random items.
This mode is similar to a mode I made on MM8BDM. It is inspired by the gameplay success I found there.

ZDoom Exclusive!
  • Special new SBARINFO that displays AC and weapon pieces on large screen settings!
Spoiler:
Specifics
  • Artifacts are randomized.
  • Weapons are randomized, and still go by player class placement.
  • 4th weapon pieces can result from mana jars and are rare.
  • There is a Rune sphere which currently respawns and gives a random rune effect
  • Armor is much more common making this fun for Deathmatch
  • There is less health overall

Planned features
  • Some monster randomization, at least Heretic Minotaurs and SOMETHING LIKE Doom2 Archviles possibly Pain Elementals
  • Improved statistical weighting for Armor and Artifacts other than Flechette or Discs

Recommendations
  • Play on Co-op, Deathmatch, or Single Player.
  • Theoretically any mode that supports items will be supported in this.
Known Issues
  • Rune sphere isn't effective in ZDoom because it was a feature intended for Skulltag. Will sort this on the next version.
Download Links:
Last edited by SickSadWorld on Fri Feb 10, 2012 6:12 pm, edited 2 times in total.
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wildweasel
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Re: [Hexen] Pottery Jars Mode!

Post by wildweasel »

I'm glad I read the actual topic text, otherwise I would have misread the thread title as "Pottery Jars Model" and moved it off to Resources by mistake. =P
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The Ultimate DooMer
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Re: [Hexen] Pottery Jars Mode!

Post by The Ultimate DooMer »

When I saw the title I was hoping the player and all the monsters would be replaced by pottery jars too :P

(kinda reminiscent of a deathmatch wad that turned all players into barrels and removed the gunflash...that was hilarious)
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Killar
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Re: [Hexen] Pottery Jars Mode!

Post by Killar »

And the monster pots attack with breaking. And the player attacks by breaking also.
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SickSadWorld
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Re: [Hexen] Pottery Jars Mode!

Post by SickSadWorld »

Bump for v1b!

New weapons! New monster AI!
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Miron
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Re: [Hexen] Pottery Jars Mode!

Post by Miron »

please reupload. 404 -_-
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The Ultimate DooMer
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Re: [Hexen] Pottery Jars Mode!

Post by The Ultimate DooMer »

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SickSadWorld
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Joined: Fri Jan 06, 2012 10:49 pm

Re: [Hexen] Pottery Jars Mode!

Post by SickSadWorld »

Wadhost was taken down but I've acquired a new filehosting solution in Dogsoft! The bonus is that this site is indexed by Wadseeker.

Back up and running!
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