Video Support

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Doctor-Dos
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Video Support

Post by Doctor-Dos »

Anyone know if it is at all possible to use bink/smacker/rad videos in GZDOOM.

Maybe hack exe ?
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wildweasel
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Re: Video Support

Post by wildweasel »

Nope. In very, very old versions it was possible to play nearly anything that Windows Media Player could play, but this feature was broken not long afterwards and eventually removed because nobody really used it and it wouldn't work cross-platform anyway.
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ibm5155
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Re: Video Support

Post by ibm5155 »

olny because nobody used don´t allow to remove it, it could maybe put some codec from a free codec into zdoom =D
Gez
 
 
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Re: Video Support

Post by Gez »

It was broken because:
1. It was Windows-only. Didn't work on Linux (or Mac, since Mac is supported now).
2. It did not use the virtual filesystem from ZDoom's archive manager, but the OS' filesystem; meaning that the mod would only work if it was installed in a hardcoded directory.
3. It didn't work right with features such as pause or alt-tab.
4. It kinda sucked overall.
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Graf Zahl
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Re: Video Support

Post by Graf Zahl »

Not to mention that it was hardcoded to the obsolete DirectDraw video code in older ZDooms. It can't work at all with GZDoom's OpenGL interface or with modern ZDoom's D3D implementation.

The feature is dead and gone and won't come back.
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InsanityBringer
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Re: Video Support

Post by InsanityBringer »

Would it be considered for reinclusion if someone wrote or provided an alternate video player system that didn't rely on DirectDraw and would fit Zdoom's licencing scheme?

Granted, this is completely unlikely (and when I say unlikely, I mean it isn't happening ever), but a "what-if" never hurt anyone :P
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wildweasel
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Re: Video Support

Post by wildweasel »

InsanityBringer wrote:Would it be considered for reinclusion if someone wrote or provided an alternate video player system that didn't rely on DirectDraw and would fit Zdoom's licencing scheme?
And allowed videos to be included in WAD and ZIP archives?
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Re: Video Support

Post by Gez »

I don't know if what ZDoom needs is more ways for people to add non-interactive "watch-and-don't-play" segments in mods.
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wildweasel
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Re: Video Support

Post by wildweasel »

My real problem with video support is...well, what would people even do with it? Webcam videos? Live-action cutscenes? Cutscenes rendered in a newer game's engine that has nothing to do with the project? More likely people would just bloat their project with whatever Youtube video they happened to like at the time...honestly, though, what could we do with video support that isn't already possible (and less bloaty) with ACS functions?
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Apothem
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Re: Video Support

Post by Apothem »

Im sure if you automated it right, you could do an animation scheme similar to possibly how flash is done via ACS and hudmessages. It'd be a bit complicated, but I bet you could code in sprite animations and frame animations if you did it right.
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