Heresiarch
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Heresiarch
I'm having some trouble with the Heresiarch in my map. I want a door to open when it dies, but it just isn't working. How do I make this happen?
Re: Heresiarch
You either give the Heresiarch the special to open a door and give the Heressiarch the door tag, speed etc as arguments or you give the Heresiarch a special to run a script and have the script open the door. Exactly how you do this will depend on which editor you are using but somewhere in the thing properties, there should be a place to allocate a special to the thing that you are editing. Specials on monsters are executed when the monster dies.
Alternatively you could have a script constantly looping to check if the Heresiarch is alive and when it dies, have the script do something else.
Alternatively you could have a script constantly looping to check if the Heresiarch is alive and when it dies, have the script do something else.
Re: Heresiarch
First of all, sorry for the bump, but I wasn't able to get to my computer for a while.
What if I wanted to execute a script that opens a polyobj door?
What if I wanted to execute a script that opens a polyobj door?
Re: Heresiarch
You can do that without any problem.What if I wanted to execute a script that opens a polyobj door?
Re: Heresiarch
How exactly?cocka wrote:You can do that without any problem.What if I wanted to execute a script that opens a polyobj door?
Re: Heresiarch
So you would like to kill a heresiarch and if it died a polyobject door should open?
I can make a demo wad for you.
I can make a demo wad for you.
Re: Heresiarch
Here you are. 
