Heresiarch

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ryguy147
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Heresiarch

Post by ryguy147 »

I'm having some trouble with the Heresiarch in my map. I want a door to open when it dies, but it just isn't working. How do I make this happen?
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Enjay
 
 
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Re: Heresiarch

Post by Enjay »

You either give the Heresiarch the special to open a door and give the Heressiarch the door tag, speed etc as arguments or you give the Heresiarch a special to run a script and have the script open the door. Exactly how you do this will depend on which editor you are using but somewhere in the thing properties, there should be a place to allocate a special to the thing that you are editing. Specials on monsters are executed when the monster dies.

Alternatively you could have a script constantly looping to check if the Heresiarch is alive and when it dies, have the script do something else.
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ryguy147
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Re: Heresiarch

Post by ryguy147 »

First of all, sorry for the bump, but I wasn't able to get to my computer for a while.

What if I wanted to execute a script that opens a polyobj door?
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cocka
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Re: Heresiarch

Post by cocka »

What if I wanted to execute a script that opens a polyobj door?
You can do that without any problem.
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ryguy147
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Re: Heresiarch

Post by ryguy147 »

cocka wrote:
What if I wanted to execute a script that opens a polyobj door?
You can do that without any problem.
How exactly?
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cocka
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Re: Heresiarch

Post by cocka »

So you would like to kill a heresiarch and if it died a polyobject door should open?

I can make a demo wad for you.
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cocka
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Re: Heresiarch

Post by cocka »

Here you are. :D
demo.wad
(3.83 KiB) Downloaded 41 times
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