Code: Select all
Code: ACCESS_VIOLATION
Tried to write address beefcafe
Flags: 00000000
Address: 0045c07a
Windows NT 5.1 Build 2600
GS=0000 FS=0038 ES=0023 DS=0023
EAX=00000000 EBX=febc1311 ECX=0423cd70 EDX=beefcafe
ESI=00000000 EDI=00000000
EBP=0090f1d8 EIP=0045c07a ESP=0012fb9c CS=001b SS=0023
EFlags=00010246
CF- PF+ AF- ZF+ SF- TF- IF+ DF- OF- NT- RF+ VM- AC- VI- VP-
FPU State:
ControlWord=027f StatusWord=4020 TagWord=ffff
ErrorOffset=0047f566
ErrorSelector=0057001b
DataOffset=0012fb5c
DataSelector=ffff0023
Cr0NpxState=00000000
MM0=ffffffb8fffffffd
MM1=000000a7006b006b
MM2=ab4e86701ee34000
MM3=8000000000000000
MM4=0000000000000000
MM5=0000000000000000
MM6=0090f1d800000000
MM7=000000230012fb9c
Running threads:
00000668 at 0045c07a*
000001d0
00000690
000003f4
00000280
000001cc
000000cc
00000500
000001a0
Loaded modules:
00400000 - 00630fff *zdoom.exe
77f50000 - 77ff5fff ntdll.dll
77e60000 - 77f44fff kernel32.dll
71950000 - 71a33fff COMCTL32.dll
77c10000 - 77c62fff msvcrt.dll
77c70000 - 77cadfff GDI32.dll
77d40000 - 77dc5fff USER32.dll
77dd0000 - 77e5afff ADVAPI32.dll
78000000 - 7806efff RPCRT4.dll
63180000 - 631e3fff SHLWAPI.dll
71ad0000 - 71ad7fff WSOCK32.dll
71ab0000 - 71ac4fff WS2_32.dll
71aa0000 - 71aa7fff WS2HELP.dll
76b40000 - 76b6bfff WINMM.dll
10000000 - 10093fff fmod.dll
77be0000 - 77bf3fff MSACM32.dll
771b0000 - 772c2fff ole32.dll
763b0000 - 763f4fff comdlg32.dll
773d0000 - 77bbdfff SHELL32.dll
5ad70000 - 5ada3fff uxtheme.dll
76f50000 - 76f57fff wtsapi32.dll
76360000 - 7636efff WINSTA.dll
76f90000 - 76f9ffff Secur32.dll
73f10000 - 73f64fff dsound.dll
77c00000 - 77c06fff VERSION.dll
72d20000 - 72d28fff wdmaud.drv
72d10000 - 72d17fff msacm32.drv
77bd0000 - 77bd6fff midimap.dll
73ee0000 - 73ee3fff KsUser.dll
7c620000 - 7c6a0fff CLBCATQ.DLL
77120000 - 771aafff OLEAUT32.dll
77050000 - 77114fff COMRes.dll
6ce10000 - 6ce44fff dinput8.dll
688f0000 - 688f8fff HID.DLL
76670000 - 76753fff SETUPAPI.DLL
73760000 - 737a4fff ddraw.dll
73bc0000 - 73bc5fff DCIMAN32.dll
Bytes near EIP:
0045c06a: 81 8c 00 00 00 08 75 2a 8b 41 24 3b c6 8b 51 28
0045c07a: 89 02 74 03 89 50 28 8b 81 f0 00 00 00 89 71 24
0045c08a: c7 41 28 fe ca ef be a3 f8 74 5b 00 89 b1 f0 00
ZDoom version 2.0.63a
Command line:
C:\Zdoom\zdoom.exe -file ARTIFIC1.2.WAD artific2.1.wad artific3.wad myhack.wad -bex railgun.bex -record demoone
IWAD: doom2.wad
Current map: MAP01
viewx = 4386724
viewy = -30047989
viewz = 2597394
viewangle = 902823936
Possible call trace:
0045c07a BOOM
0045dc61 call 0045c060
0045d20b call [edx+0xc]
0045ddaf call 0045d0e0
0046218c call 00460be0
0045e26b call 0045a1c0
0045e798 call 0045dd70
00461e65 call 0045e030
004220f7 call [edx+0x10]
004223a5 call 00422080
00473934 call 00422330
0042aaeb call 00473850
0041b572 call 0042a7d0
0041760c call 0041b280
0040b083 call 0040afd0
0049bbb6 call 0040b070
0049bcd3 call 004ffb16
00498d83 call 00417660
00499095 call 004989d0
00502fca call 00499020
00502e5e call 005008c0
00502e46
Code: Select all
ACTOR Artificer 9607 {
Health 104
Radius 20
Height 56
Speed 12
PainChance 200
MONSTER
+FLOORCLIP
SeeSound "grunt/sight"
AttackSound "grunt/attack"
PainSound "grunt/pain"
DeathSound "grunt/death"
ActiveSound "grunt/active"
Obituary "O% contributed his body to the next flesh golem in the production line."
DropItem Shell
Damage 2
States
{
Spawn:
BISH ABc 8 A_Look
Loop
See:
BISH AAACCCBBBCCC 4 A_Chase
Loop
Missile:
BISH C 8 A_FaceTarget
BISH C 0 A_Jump (23,15)
BISH C 0 A_Jump (25,19)
BISH C 0 A_Jump (28,24)
BISH C 0 A_Jump (32,26)
BISH C 0 A_Jump (36,26)
BISH C 0 A_Jump (42,27)
BISH C 0 A_Jump (51,29)
BISH C 0 A_Jump (64,30)
BISH C 0 A_Jump (85,38)
BISH C 0 A_Jump (128,39)
BISH D 1 A_CustomMissile ("RayOfFrost", 28, 0, 0)
BISH D 1 A_CustomMissile ("RayOfFrostFake", 28, 0, 0)
BISH E 1 A_CustomMissile ("RayOfFrostFake", 28, 0, 0)
BISH E 1 A_CustomMissile ("RayOfFrostFake", 28, 0, 0)
BISH D 2 A_CustomMissile ("RayOfFrostFake", 28, 0, 0)
Goto See
BISH D 1 A_CustomMissile ("AcidSplash", 28, 0, 0)
BISH D 1 A_CustomMissile ("AcidSplashFake", 28, 0, 0)
BISH E 1 A_CustomMissile ("AcidSplashFake", 28, 0, 0)
BISH E 1 A_CustomMissile ("AcidSplashFake", 28, 0, 0)
BISH D 4 A_CustomMissile ("AcidSplashFake", 28, 0, 0)
Goto See
BISH D 0 A_CustomMissile ("BurningHands", 28, 0, -8)
BISH E 0 A_CustomMissile ("BurningHands", 28, 0, -4)
BISH D 0 A_CustomMissile ("BurningHands", 28, 0, 0)
BISH E 0 A_CustomMissile ("BurningHands", 28, 0, 4)
BISH E 8 A_CustomMissile ("BurningHands", 28, 0, 8)
Goto See
BISH E 8 A_CustomMissile ("MagicM", 28, 0, -45)
BISH D 8 A_CustomMissile ("MagicM", 28, 0, 45)
BISH E 8 A_CustomMissile ("MagicM", 28, 0, -25)
BISH F 8 A_CustomMissile ("MagicM", 28, 0, 25)
Goto See
BISH E 8 A_CustomMissile ("MelfsAcidArrow", 28, 0, 0)
Goto See
BISH E 8 A_CustomMissile ("FlamingSphere", 10, 0, 0)
BISH F 8
Goto See
BISH D 1 A_CustomMissile ("BurningRay", 28, 0, 0)
BISH D 1 A_CustomMissile ("BurningRayFake", 28, 0, 0)
BISH E 6 A_CustomMissile ("BurningRayFake", 28, 0, 0)
Goto See
BISH E 0 A_CustomMissile ("FireBallMaj", 28, 0, -2)
BISH E 8 A_CustomMissile ("FireBallMaj", 28, 0, 2)
Goto See
BISH D 1 A_MonsterRail
BISH D 1 A_FaceTarget
BISH D 1 A_MonsterRail
BISH E 1 A_FaceTarget
BISH E 1 A_MonsterRail
BISH E 1 A_FaceTarget
BISH F 1 A_MonsterRail
BISH F 1 A_FaceTarget
BISH F 2 A_MonsterRail
Goto See
BISH E 3 A_CustomMissile ("hailmis", 28, 0, 0)
BISH F 3 A_CustomMissile ("hailmis", 28, 0, 0)
Goto see
BISH D 0 A_CustomMissile ("ene", 25, -1, 0)
BISH D 0 A_CustomMissile ("ene", 27, -1, 0)
BISH D 0 A_CustomMissile ("ene", 29, -1, 0)
BISH D 0 A_CustomMissile ("ene", 31, -1, 0)
BISH D 0 A_CustomMissile ("ene", 25, 1, 0)
BISH D 0 A_CustomMissile ("ene", 27, 1, 0)
BISH D 0 A_CustomMissile ("ene", 29, 1, 0)
BISH D 0 A_CustomMissile ("ene", 31, 1, 0)
BISH D 0 A_CustomMissile ("ene", 27, 3, 0)
BISH D 0 A_CustomMissile ("ene", 29, 3, 0)
BISH D 0 A_CustomMissile ("ene", 27, -3, 0)
BISH D 0 A_CustomMissile ("ene", 29, -3, 0)
Goto see
Pain:
BISH D 3
BISH C 3 A_Pain
Goto See
Death:
POSS H 5
POSS I 5 A_Scream
POSS J 5 A_Fall
POSS K 5
POSS L -1
Stop
XDeath:
POSS M 5
POSS N 5 A_XScream
POSS O 5 A_Fall
POSS PQRST 5
POSS U -1
Stop
Raise:
POSS KJIH 5
Goto See
}
}
Code: Select all
ACTOR hailmis -1
{
Radius 15
Height 40
Speed 15
Damage 9
Projectile
States
{
Spawn:
HAIL ABCDABCDABCDABCDABCDABCDABCD 1
Death:
HAIL C 0 A_CustomMissile ("hailbit", 28, 0, 0)
HAIL C 0 A_CustomMissile ("hailbit", 28, 0, -15)
HAIL C 0 A_CustomMissile ("hailbit", 28, 0, -30)
HAIL C 0 A_CustomMissile ("hailbit", 28, 0, 15)
HAIL C 0 A_CustomMissile ("hailbit", 28, 0, 30)
HAIL C 0 A_CustomMissile ("hailbit", 28, 0, 45)
HAIL C 0 A_CustomMissile ("hailbit", 28, 0, -45)
HAIL C 0 A_CustomMissile ("hailbit", 28, 0, 60)
HAIL C 0 A_CustomMissile ("hailbit", 28, 0, -60)
HAIL C 0 A_CustomMissile ("hailbit", 28, 0, -75)
HAIL C 0 A_CustomMissile ("hailbit", 28, 0, 75)
HAIL C 0 A_CustomMissile ("hailbit", 28, 0, 90)
HAIL C 0 A_CustomMissile ("hailbit", 28, 0, -90)
HAIL C 0 A_IceGuyDie
Stop
ACTOR hailbit -1
{
Radius 8
Height 16
Speed 15
Damage 1
Projectile
States
{
Spawn:
HBIT ABABABABABAB 1
Death:
HBIT A 1 A_IceGuyDie
Stop
}
}
projectile Ene
{
Sprite SBS2
Frames "1:ABCDEFGHIJKLMNOP"
DeathSprite MWND
DeathFrames "EFGHI"
Radius 5
Height 6
Speed 20
Damage 1
NoBlockmap
NoGravity
ActivatePCross
ActivateImpact
NoTeleport
DamageType Ice
}
}